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Hi,

I’m working on a game that can be played solo or online.
I’ve set the music with a trigger box, blueprints and parameters. The music triggers work when I play the game solo but when I play in multiplayer both players are triggering the music.. How can I solve this problem? I tried to give the 2 players different tags but it did not work.. If I got 1 trigger box blueprint right I can adjust them all :) Hope someone has a answer.

Kind regards,
T

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What you are referring to is called Replication, I would recommend going over the wiki:
https://wiki.unrealengine.com/Replication

You should be able to find plenty of decent tutorials/videos on the topic.

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Thanks!

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