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I’m testing my app (developed with Unity) on several devices, and everything is fine on Android, and on iPad 2017, iPhone 7 and iPhone 6s. But with iPhone 6 with latest iOS version, there is no sound! and volume is at max. When I connect headphones, then there is sound through them, but I can’t make it work through speakers. Any help please?

This is how I’m initializing:

FMOD.Factory.System_Create(out gSystem);
gSystem.getSoftwareFormat(out gSystemFrequency, out auxSpeakermode, out auxNumspeakers);
gSystem.setSoftwareFormat(gSystemFrequency, FMOD.SPEAKERMODE.MONO, 0));
gSystem.setOutput(FMOD.OUTPUTTYPE.AUTODETECT);
gSystem.init(32, FMOD.INITFLAGS.NORMAL | FMOD.INITFLAGS.THREAD_UNSAFE, (IntPtr)null);

gSystem.createSound(filePath, FMOD.MODE.LOOP_NORMAL, out gSound)

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Sorry. It’s because silent switch. I never had a iOS device, and I didn’t know about that switch :)

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