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Hi!

I am porting a codebase that uses the old Event Designer to the new FMOD Studio.
The legacy code uses the function getPropertyByIndex with FMOD_EVENTPROPERTY_MAX_PLAYBACKS to get back the maximum number of instances of an event.
What is the equivalent functionality of the new API? I checked that the property “Max Instances” still exists in the Studio and seems that that value has been correctly imported from the old project, but I haven’t seen any way to access to it.

Thanks.

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Unfortunately there is no direct way to access the max instances property of an event in FMOD Studio. You may have to use something like a user property if you need that information, although it will have to be manually entered in Studio:
https://fmod.com/resources/documentation-api?page=content/generated/FMOD_Studio_EventDescription_GetUserProperty.html#/

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