Heya peeps,
I’ve had a problem for a while with some events that have a 3D object spacializer effect on it, that will play as if it has no distance parameter and no Distance attenuation settings.
The odd part is that the correct versions of the event play simultaneously when you approach the object in the game as expected. Even stranger, when running profiler to work out what is happening, it runs as if there is no problem and the playback doesn’t contain the anomalous sounds.
Plz HAlp/
Here is a video if it HalpZ