I have an event in FMOD with a reverb send. It’s acting as a UI element, so I’m triggering it as a 2D Sound in UE4.
The sound triggers “dry” in game rather then with the send applied.
Any help on why this is?
I have an event in FMOD with a reverb send. It’s acting as a UI element, so I’m triggering it as a 2D Sound in UE4.
The sound triggers “dry” in game rather then with the send applied.
Any help on why this is?
What versions are you using?
(UE4, FMOD Studio, FMOD Integration)