Is there anyway to alter the Min/Max distance of a sound event from the code side of things in Unity?
The only things close to this that I can find are using a “Sound” but I can’t seem to get a reference to this.
After some googling it looks like you used to be able to do this via EventInstance.SetProperty, but this doesn’t seem to be an option either.
Is this just something that can only be handled on the FMOD side?
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