Should I use FMOD on this project ??

Hi all. It´s my first post, and after reading for a couple of days about FMOD and reviewing this support forum, I´m still not sure if I have to use FMOD for my project. I have experience on programming and electronics, and also in audio editing but not in dynamic audio tools.

So, my son has a power wheels toy car (some replica of an AUDI R8), but this car only has a simple engine start sound triggered when the start button is pressed. I would like to implement some realistic & dynamic engine sounds when the car is driving along.

Note that after some mods I´ve done in this car, now the throttle and brake pedals, the gearshift and also the electric engines RPM´s ar managed with an arduino, so I have all the information about the RPMs, throttle position and so on.

After seeing fmod I think that is all what I need but I don´t know how could I trigger dynamically the fmod engine sounds or if I should go to another solution.

Maybe I should develop a “simple” app to be executed in a raspberry having the input from arduino analog reads to trigger the fmod sounds ¿?. Something like this sequence…

RPM´s/(LOAD- UNLOAD)/GEAR SELECTED --> arduino --> Raspberry --> ¿? --> FMOD SOUNDS

Thanks in advance for your help/advices…

Sounds totally do-able. Check out the car examples that ship with FMOD Studio. And your Dad Of The Year Award is in the mail :wink:

Thanks Andrew. At least I know now that I´m in the right direction…

After your comment and reading a litlle bit more in forums, I think that maybe I could do the FMOD sounds triggering through a Python app running in the raspberry Pi ( I´ve seen that it´s supported )…

I´ll post about my progress once I have something decent to show…