Hello! Using snapshots for muting/unmuting audio I found the following case. Snapshot muting audio in fading manner works fine. But snaphot muting audio immediately works from time to time, moreover when I start this snapshot playback state is always FMOD_STUDIO_PLAYBACK_PLAYING even if the snapshot doesn’t work. Event if I add zero automation curve to the snapshot it still doesn’t work. Could you pls say what can be a reason for that and how it can be fixed? If possible.
I have tried using a non-fading (re: no AHDSR on the Intensity) snapshot to mute a bus both in the FMOD Studio tool and in game, however I did not experience the snapshot not applying as you have.
Could you please provide a bit more information?
Are you able to reproduce this in the FMOD Studio tool?
What game engine are you using?
How is this snapshot being called (eg. Unity event emitter, code, etc.)?
Have you got any other snapshots in play during the times this issue arises?
How is this snapshot set up (eg. AHDSR, automations, etc.)?