Apologies for the utmost basic question here. I’m using the App Game Kit for a small game project and I would like to employ the use of Reverb and delays for the levels. The engine provides basic tools for playback but if I want to implement any sort of environmental effects like reverb, I’d have to bake it into the audio file and that gets finicky.
App game kit (AGK) runs in C++ Visual Studio.
I’ve scoped out the home page for Fmod and all I see is the Fmod Studio which is apparently a DAW. Where’s the library you use with Visual Studio? And is there any documentation for it? (I assume there is, this tool’s been out for a while)
Also I posted this in FMOD Studio but I thinking this belongs in another category? As I’m not looking for the FMOD studio itself.