Sound works in Unreal Editor 4.18 but not in packaged version. Errors during validation.

Heyo - My audio works perfectly fine inside the editor, but when packaged the game is completely silent. I’m using Unreal Engine 4.18.

In Unreal, if I select Validate FMOD, I get the following message:

The Studio tool is different to the version the integration was built against. The integration may not be able to load the banks that the tool builds.

Built Version: 1.10.04
DLL Version: 1.10.04
Studio Version: -83684416.675.-357658432

We recommend using the Studio tool that matches the integration.

I’ve tried re-downloading the integration and reinstalling the executable and I continue to get the above message. I am also getting errors during packaging about not finding ‘OculusSpatializerFMOD’ plugin. I’ve verified that it is in the FMOD Plugins folder. Any ideas? Thanks!

Specs:
Unreal 4.18
Windows 10
NVIDIA GTX 980
8g RAM

What version of FMOD Studio are you using to build the banks?