That already worked and I think it was a fix from Epic. Exclusive nativization works for me on 4.18, but I don’t have any Blueprints added to it. It’s as soon as you add a BP that uses FMOD that builds failed. Thought that might have been fixed now. I might try with an empty project.
Well I appreciate the fix either way. And yes, that is why it would not build because I had blueprints that utilized FMOD.
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