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Just wanted to say thanks to the FMOD team and inform others that the FMOD plugin builds and runs using nativization on 4.19. Haven’t had an issue so far. I built the game for an exclusive blueprint I did not test inclusive.

Thanks.

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That already worked and I think it was a fix from Epic. Exclusive nativization works for me on 4.18, but I don’t have any Blueprints added to it. It’s as soon as you add a BP that uses FMOD that builds failed. Thought that might have been fixed now. I might try with an empty project.

  • Isaac Nichols

    Well I appreciate the fix either way. And yes, that is why it would not build because I had blueprints that utilized FMOD.

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