I am using FMOD to play streaming audio from net in unreal engine. However when a stream is buffering the game thread is affected and hangs.. As i know FMOD is handeling its own threads, i was wondering if i can fix this within FMOD, or is it a unreal related issue?
You should be able to use FMOD_NONBLOCKING to have the sound open or load in the background. You can use Sound::getOpenState to determine if it has finished loading / opening or not. While it is loading (not ready), sound functions are not accessable for that sound.
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