1) I played in game with Fmod studio
2) I got call to my phone (or used Siri)
3) I returned to game
4) my sound didn’t playing
5) after 5 sec i got warning
FMOD: AsyncCommandBuffer::gameWriteFull : WARNING. Flushing async studio command buffer due to full size
6) my game was stopped because mine thread is waiting something
define FMOD_VERSION 0x00010306
If you take a look at the FMOD CHM documentation for iOS, in the ‘Basic Information’ section there is mention of ‘Handling Interruptions’. It talks about making use of the System::mixerSuspend / System::mixerResume APIs to recover from this situation.
You are getting command buffer warnings because the mixer isn’t running and commands are filling up the buffer.
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