I’m trying to work remotely with a team via Unity’s Cloud Build, but they can’t reproduce none of the sounds I have implemented. All the ‘Event’ boxes on the Studio Event Emitter scripts are empty because the script can’t find the events I have created. Do they have to get my FMOD Studio project as well and link all the events manually? Am I doing something wrong while sharing? It isn’t really too practical if I’m the only one in the team who can listen and test the sounds.
Are the other team members able to view the events in the Event Browser? If not, make sure they have setup their unity integration correctly by following the instructions in the “Getting Started” section. http://www.fmod.org/documentation/#content/generated/engine_new_unity/getting_started.html
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