I built a screen that plays video in a game environment using Video Player now in Unity Personal.
I was hoping to attach an emitter that would sync with the video. Not uncomplicated. Somewhere along the line, the FMOD menu disappeared and everything crashes. W.T.F.
Other projects, FMOD menu appears. This project, nope.
Sounds like a file may be corrupted. First thing to try would be deleting the binaries and re-importing the plugin package.
If on Windows:
– delete the Assets/Plugins/x86 & x86_64 folders
If on Mac:
– delete the Assets/Plugins/fmod & fmodL & fmodstudio & fmodstudioL bundles
Make sure to exit the editor first, otherwise Unity won’t let you delete them as it will be using them.
I did as you suggest, but as before The FMOD plugins work in other projects but not this one, so they are not corrupt, but something is. The FMOD menu did not re-appear and the integration package worked normally. The project in question was open as I reinstalled.
Is there a way i can import my work from this project into a clean one?
I surmise that my problems have to do with my efforts to get the VideoPlayer to work as I needed it to. I didn’t do much coding but what I was trying to do is turn off the video audio, and attach an FMOD emitter to the virtal screen which played a wave file of the audio. Suddenly everything in Monodevelop turned red in the key script (BallUseControl).
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