0 votes
91 views
Hi there, My soundtrack slips out of sync over the course of a session on Android devices. I think it’s related to fps dropping below 30 when...
  • Thomas asked 3 weeks ago
  • last active 13 hours ago
0 votes
60 views
Just wondering what release schedule looks like for FMOD for UE 4.15 Thanks
0 votes
2k views
Hi everyone, I am working on integrating FMOD Studio with my Cocos2dx cross-platform game (iOS and Android). Everything works perfectly in iOS, but...
0 votes
40 views
I’m really trying tot get a Unity (5.5.0f3) project done for a client and for some reason I keep getting this error from builds from specific...
0 votes
120 views
Hi, Is it possible to make the Unity 5 integration of FMOD load the debug versions of FMOD libraries on Android so that I can use the FMOD5_Debug_I...
0 votes
0 answers
99 views
Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, t...
0 votes
129 views
I am trying to minimize the delay on Android. I checked Android console and saw that it is trying to resample 44100 source to 48000. So, I am going...
  • harry asked 1 month ago
  • last active 1 month ago
0 votes
140 views
I’m trying to mute drums in midi track RESULT Sound.setMusicChannelVolume( int channel, float volume ); Is there a way I can determine wh...
  • laggyluk asked 1 month ago
  • last active 1 month ago
0 votes
0 answers
191 views
After updating my phone (Galaxy S7 Edge) to Android 6.0.1 there is no longer any sound in my Android build, whereas the Unity Editor works just fin...
0 votes
225 views
Since spatialization hasn’t been working with Oculus Audio SDK 1.1.1 (nor 1.1.0) in UE4 when using FMOD (and it doesn’t sound like FMOD...
  • Alex Zubov asked 2 months ago
  • last active 2 months ago
0 votes
195 views
There is a function for changing midi channel volume but is there one for changing panning?
  • laggyluk asked 2 months ago
  • last active 2 months ago
0 votes
229 views
Hello, I’ve been using fmod for a little while now and have successfully setup up my engine models through fmod events and also using the aud...
0 votes
224 views
Trying to play midi file using custom sound bank, I’m supposed to pass path to .dls file via FMOD.CREATESOUNDEXINFO.dlsname but it’s a ...
  • laggyluk asked 2 months ago
  • last active 2 months ago
0 votes
221 views
Since I am building only for arm64-v8a devices (Galaxy S6 and up), I’d like to use that option in UE4. However, build process fails on FMOD (...
  • Alex Zubov asked 2 months ago
  • last active 2 months ago
0 votes
321 views
Hello! I would like to process user voice recordings on android devices using fmod. But Android makes recordings not in wav, but in amr. Is it pos...
  • Konstantin asked 3 months ago
  • last active 2 months ago
0 votes
220 views
Could you please tell us when Oculus Audio SDK 1.1.1 support is coming for FMOD and its UE4 plugin ? I see in the release notes that 1.04 SDK was t...
  • Alex Zubov asked 3 months ago
  • last active 2 months ago
2 votes
273 views
Could you please let us know when is FMOD binary coming for UE 4.14 (or 4.15 if not for 4.14 o.O) ? Thanks
  • Alex Zubov asked 3 months ago
  • last active 3 months ago
1 vote
375 views
UE 4.14 has been released https://forums.unrealengine.com/showthread.php?128759-4-14-Released! When can we expect FMOD for it to be released ? Thanks
  • Alex Zubov asked 3 months ago
  • last active 3 months ago
0 votes
280 views
i use fmod 1.0.7.0 in my android game, i want use FMOD_RESULT eResut = m_pLowLevelSystem->mixerSuspend(); to stop the music when the appgame en...
  • Xuxiaohang asked 3 months ago
  • last active 3 months ago
0 votes
0 answers
284 views
Hello i’m trying to use Oculus Spatializer as plug-in in FMOD v.1.08.14 in Unity 3D, for build in android game. i installed the FmodUnity int...
Showing 1 - 20 of 96 results