0 votes
32 views
Hello, This could be a bug with Android builds (FMOD Studio Unity 1.09.03 & Unity 5.5.2f1). No problems with stand-alone & iOS builds. I ha...
  • Laurent asked 5 days ago
  • last active 23 hours ago
0 votes
58 views
We are in the process of updating unity to 5.5, but we have an issue with FMOD. When trying to play sounds on Android (gradle build) fmod causes th...
0 votes
25 views
I finally managed to build my project with UE 4.15.1 + FMOD 1.09.03 + Oculus Audio SDK 1.1.3 plugins. It runs on the device with sounds (spatialize...
0 votes
51 views
Gear VR project fails to build when using UE 4.15.1 + FMOD 1.09.03 plugin + Oculus Audio SDK plugins 1.1.3 UE4 output log: http://pastebin.com/Fx06...
0 votes
0 answers
22 views
Hello. We are use a FMODStudio 1.09.03, 1.09.03 v2 Unity FMOD plugin, and GearVR. Problem : In Unity 3D editor (no matter FMOD or plugin version) a...
  • Yurii asked 1 week ago
  • last active 1 week ago
0 votes
1k views
Hi there! I’m actually developing a tool on Android and I wan’t to capture the Microphone on Android devices. My problem is, that FMOD ...
0 votes
517 views
Just wondering what release schedule looks like for FMOD for UE 4.15 Thanks
  • Alex Zubov asked 1 month ago
  • last active 3 weeks ago
0 votes
2k views
Hi everyone, I am working on integrating FMOD Studio with my Cocos2dx cross-platform game (iOS and Android). Everything works perfectly in iOS, but...
0 votes
234 views
Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, t...
0 votes
111 views
I have an actor moving from point A to point B with player being somewhere between those points. I need to set volume of the sound (on that moving ...
  • Alex Zubov asked 1 month ago
  • last active 4 weeks ago
0 votes
137 views
Hi all, I’m currently porting to Android a C++ game made with FMod4/FModDesigner. I’m using a Visual Studio 2015 Android Native Activit...
0 votes
134 views
My App crashed on Android. And the stack frame is here: 00 pc 0006daec /data/app/com.tencent.tmgp.xxsy-1/lib/arm/libfmod.so [armeabi-v7a] Where ca...
  • jiangli asked 1 month ago
  • last active 1 month ago
0 votes
201 views
Hi there, My soundtrack slips out of sync over the course of a session on Android devices. I think it’s related to fps dropping below 30 when...
  • Thomas asked 2 months ago
  • last active 1 month ago
0 votes
223 views
I’m really trying tot get a Unity (5.5.0f3) project done for a client and for some reason I keep getting this error from builds from specific...
0 votes
217 views
Hi, Is it possible to make the Unity 5 integration of FMOD load the debug versions of FMOD libraries on Android so that I can use the FMOD5_Debug_I...
0 votes
247 views
I am trying to minimize the delay on Android. I checked Android console and saw that it is trying to resample 44100 source to 48000. So, I am going...
  • harry asked 3 months ago
  • last active 2 months ago
0 votes
269 views
I’m trying to mute drums in midi track RESULT Sound.setMusicChannelVolume( int channel, float volume ); Is there a way I can determine wh...
  • laggyluk asked 3 months ago
  • last active 3 months ago
0 votes
0 answers
290 views
After updating my phone (Galaxy S7 Edge) to Android 6.0.1 there is no longer any sound in my Android build, whereas the Unity Editor works just fin...
0 votes
398 views
Since spatialization hasn’t been working with Oculus Audio SDK 1.1.1 (nor 1.1.0) in UE4 when using FMOD (and it doesn’t sound like FMOD...
  • Alex Zubov asked 3 months ago
  • last active 3 months ago
0 votes
354 views
There is a function for changing midi channel volume but is there one for changing panning?
  • laggyluk asked 3 months ago
  • last active 3 months ago
Showing 1 - 20 of 104 results