Hello, This could be a bug with Android builds (FMOD Studio Unity 1.09.03 & Unity 5.5.2f1). No problems with stand-alone & iOS builds. I ha...
- Laurent asked 5 days ago
- last active 23 hours ago
I finally managed to build my project with UE 4.15.1 + FMOD 1.09.03 + Oculus Audio SDK 1.1.3 plugins. It runs on the device with sounds (spatialize...
- Alex Zubov asked 3 days ago
- last active 3 days ago
Gear VR project fails to build when using UE 4.15.1 + FMOD 1.09.03 plugin + Oculus Audio SDK plugins 1.1.3 UE4 output log: http://pastebin.com/Fx06...
- Alex Zubov asked 1 week ago
- last active 7 days ago
Hello. We are use a FMODStudio 1.09.03, 1.09.03 v2 Unity FMOD plugin, and GearVR. Problem : In Unity 3D editor (no matter FMOD or plugin version) a...
- Yurii asked 1 week ago
- last active 1 week ago
Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, t...
- sam loeschen asked 2 months ago
- last active 3 weeks ago
Hi all, I’m currently porting to Android a C++ game made with FMod4/FModDesigner. I’m using a Visual Studio 2015 Android Native Activit...
- Mathieu Fremont asked 1 month ago
- last active 1 month ago
Hi, Is it possible to make the Unity 5 integration of FMOD load the debug versions of FMOD libraries on Android so that I can use the FMOD5_Debug_I...
- Renaud Bédard asked 2 months ago
- last active 2 months ago