0 votes
0 answers
5 views
Hi, Is it possible to make the Unity 5 integration of FMOD load the debug versions of FMOD libraries on Android so that I can use the FMOD5_Debug_I...
0 votes
0 answers
31 views
I am trying to minimize the delay on Android. I checked Android console and saw that it is trying to resample 44100 source to 48000. So, I am going...
0 votes
43 views
I’m trying to mute drums in midi track RESULT Sound.setMusicChannelVolume( int channel, float volume ); Is there a way I can determine wh...
  • laggyluk asked 1 week ago
  • last active 6 days ago
0 votes
0 answers
70 views
After updating my phone (Galaxy S7 Edge) to Android 6.0.1 there is no longer any sound in my Android build, whereas the Unity Editor works just fin...
0 votes
130 views
Since spatialization hasn’t been working with Oculus Audio SDK 1.1.1 (nor 1.1.0) in UE4 when using FMOD (and it doesn’t sound like FMOD...
  • Alex Zubov asked 1 month ago
  • last active 2 weeks ago
0 votes
114 views
There is a function for changing midi channel volume but is there one for changing panning?
  • laggyluk asked 3 weeks ago
  • last active 2 weeks ago
0 votes
130 views
Hello, I’ve been using fmod for a little while now and have successfully setup up my engine models through fmod events and also using the aud...
0 votes
118 views
Trying to play midi file using custom sound bank, I’m supposed to pass path to .dls file via FMOD.CREATESOUNDEXINFO.dlsname but it’s a ...
  • laggyluk asked 4 weeks ago
  • last active 4 weeks ago
0 votes
131 views
Since I am building only for arm64-v8a devices (Galaxy S6 and up), I’d like to use that option in UE4. However, build process fails on FMOD (...
  • Alex Zubov asked 1 month ago
  • last active 1 month ago
0 votes
234 views
Hello! I would like to process user voice recordings on android devices using fmod. But Android makes recordings not in wav, but in amr. Is it pos...
  • Konstantin asked 2 months ago
  • last active 1 month ago
0 votes
136 views
Could you please tell us when Oculus Audio SDK 1.1.1 support is coming for FMOD and its UE4 plugin ? I see in the release notes that 1.04 SDK was t...
  • Alex Zubov asked 1 month ago
  • last active 1 month ago
2 votes
185 views
Could you please let us know when is FMOD binary coming for UE 4.14 (or 4.15 if not for 4.14 o.O) ? Thanks
  • Alex Zubov asked 1 month ago
  • last active 1 month ago
1 vote
262 views
UE 4.14 has been released https://forums.unrealengine.com/showthread.php?128759-4-14-Released! When can we expect FMOD for it to be released ? Thanks
  • Alex Zubov asked 2 months ago
  • last active 2 months ago
0 votes
180 views
i use fmod 1.0.7.0 in my android game, i want use FMOD_RESULT eResut = m_pLowLevelSystem->mixerSuspend(); to stop the music when the appgame en...
  • Xuxiaohang asked 2 months ago
  • last active 2 months ago
0 votes
0 answers
185 views
Hello i’m trying to use Oculus Spatializer as plug-in in FMOD v.1.08.14 in Unity 3D, for build in android game. i installed the FmodUnity int...
0 votes
217 views
Hi guys, Need help with FMOD Studio Unity Integration plugin 10806_v2 wiz not working in unity 4. Thnx
  • obaid asked 3 months ago
  • last active 3 months ago
0 votes
446 views
I’m using UE4 4.13-googlevr from Google’s github: https://github.com/googlevr-unreal/UnrealEngine/tree/4.13-googlevr I got the gvraudi...
0 votes
0 answers
216 views
Is anyone using UE4 4.13 + FMOD for Google Daydream? It works in the editor with mobile preview, but when it’s deployed to the device, I hear...
1 vote
302 views
I have a BP actor “door” where I need to have start sound, movement sound, stop sound and re-trigger sound (when door gets blocked and ...
  • Alex Zubov asked 3 months ago
  • last active 3 months ago
0 votes
242 views
Hi, fmod sound designer is a pretty new thing to me, i am trying to create better jet fighter engine sounds, i have achieved much better sound for...
  • obaid asked 3 months ago
  • last active 3 months ago
Showing 1 - 20 of 92 results