1 vote
12 views
Could you please let us know when is FMOD binary coming for UE 4.14 (or 4.15 if not for 4.14 o.O) ? Thanks
  • Alex Zubov asked 13 hours ago
  • last active 4 hours ago
1 vote
130 views
UE 4.14 has been released https://forums.unrealengine.com/showthread.php?128759-4-14-Released! When can we expect FMOD for it to be released ? Thanks
  • Alex Zubov asked 3 weeks ago
  • last active 3 weeks ago
0 votes
89 views
i use fmod 1.0.7.0 in my android game, i want use FMOD_RESULT eResut = m_pLowLevelSystem->mixerSuspend(); to stop the music when the appgame en...
  • Xuxiaohang asked 4 weeks ago
  • last active 4 weeks ago
0 votes
100 views
Hello! I would like to process user voice recordings on android devices using fmod. But Android makes recordings not in wav, but in amr. Is it pos...
  • Konstantin asked 4 weeks ago
  • last active 4 weeks ago
0 votes
0 answers
80 views
Hello i’m trying to use Oculus Spatializer as plug-in in FMOD v.1.08.14 in Unity 3D, for build in android game. i installed the FmodUnity int...
0 votes
124 views
Hi guys, Need help with FMOD Studio Unity Integration plugin 10806_v2 wiz not working in unity 4. Thnx
  • obaid asked 1 month ago
  • last active 1 month ago
0 votes
315 views
I’m using UE4 4.13-googlevr from Google’s github: https://github.com/googlevr-unreal/UnrealEngine/tree/4.13-googlevr I got the gvraudi...
0 votes
0 answers
124 views
Is anyone using UE4 4.13 + FMOD for Google Daydream? It works in the editor with mobile preview, but when it’s deployed to the device, I hear...
1 vote
189 views
I have a BP actor “door” where I need to have start sound, movement sound, stop sound and re-trigger sound (when door gets blocked and ...
  • Alex Zubov asked 2 months ago
  • last active 2 months ago
0 votes
136 views
Hi, fmod sound designer is a pretty new thing to me, i am trying to create better jet fighter engine sounds, i have achieved much better sound for...
  • obaid asked 2 months ago
  • last active 2 months ago
0 votes
203 views
I recently purchased a plugin(Audio Motors) and have been struggling to figure out how to use it in my game. I’m wondering what I need to do ...
0 votes
211 views
Hello, I wanted to ask a question regarding a problem that came up while using the fmod in the android studio. First, playing music with the fmod i...
0 votes
199 views
I’m seeing an error that appears to be related to FMOD trying to load something. The error is below: 10-05 04:00:54.641: I/Unity(21391): And...
0 votes
206 views
Is there any way to avoid packaging desktop banks when building a mobile package? The intended packaging workflow suggests to include the FMOD fold...
0 votes
194 views
After porting our game to Android, we noticed that FMOD alone cause about 66% of the memory footprint of our game. Now, our bank is quite large (30...
  • Guillaume asked 2 months ago
  • last active 2 months ago
0 votes
276 views
Finally got to test Version 1.08.12 for UE4. Sound now works on Android, but it doesn’t seem like sounds get spatialized at all. I can determ...
  • Alex Zubov asked 2 months ago
  • last active 2 months ago
1 vote
295 views
Hi, I noticed that on UE 4.13, FMOD folder aren’t copied to package during packaging game. I added “Additional Non-Asset Directories to...
1 vote
290 views
Using ver. 1.08.11 When building development Android build of my project in UE 4.13 I saw the following warning in the Output Log window: LogFMOD:W...
  • Alex Zubov asked 3 months ago
  • last active 3 months ago
1 vote
273 views
Directly (or not?) related to this post: http://www.fmod.org/questions/question/warnings-when-building-project-with-ue-4-13-and-1-08-11/ I am using...
  • Alex Zubov asked 3 months ago
  • last active 3 months ago
0 votes
341 views
Hello everyone, I want to access to real-time volume when play the sound by fmod in Android,I try to use this method “channel->getVolume(f...
  • Liusilong asked 3 months ago
  • last active 3 months ago
Showing 1 - 20 of 82 results