My UE4 (4.12.4) projects works with FMOD Studio plugin just fine. However, I need to use FMOD plugin for Android from Oculus Audio SDK (since it...
- Alex Zubov asked 1 year ago
- last active 1 week ago
I recently purchased a plugin(Audio Motors) and have been struggling to figure out how to use it in my game. I’m wondering what I need to do ...
- Andrew Muir asked 1 year ago
- last active 2 weeks ago
hi, when i setOutput FMOD_OUTPUTTYPE_OPENSL or FMOD_OUTPUTTYPE_AUDIOTRACK i get 512 buffer size and 2 buffers with 240000 sample rate. on bluetooth...
- tal.panika asked 2 months ago
- last active 2 months ago
Hey all, I’m not too sure about the process of packaging to Android to include FMOD. Whenever I try to package a project for Android, if the ...
- M asked 4 months ago
- last active 3 months ago
Hello here, So i’m new to Fmod and implementation in general, got into it because im doing a Ludum Dare game jam. We re doing a shooter game ...
- Guillaume Lavrilleux asked 4 months ago
- last active 4 months ago
hi, i was use the fmod 4.44.61 to play my music in my app.it works fine in iOS. but I found some times the music is very lag in android .I test sev...
- jinjiajie asked 5 months ago
- last active 5 months ago
Would it be possible to build FMOD 1.09.04 and UE 4.16pre3 (Oculus branch) same way I built FMOD 1.09.04 and UE 4.15.2 (Oculus branch) not too long...
I’m transitioning an existing project to use the new Google VR spatialisation plugin. Prior to now, we’ve ducked gameplay sounds and mu...
- Tim Knauf asked 6 months ago
- last active 6 months ago