1 vote
9k views
What steps must I follow to get access to console versions of the API or engine integrations?
0 votes
1k views
I plan to develop two player game. In this game, there are two different audio. These audio should be played separately using two different audio d...
  • Sund asked 10 months ago
  • last active 8 months ago
0 votes
962 views
Hi There, What’s the expected way/process for work done in FMOD studio to be incorporated in a code base? I hope that makes sense. I’m ...
  • Prosthesis asked 11 months ago
  • last active 11 months ago
1 vote
4k views
Frequently asked questions regarding building with AT9 compression. When building as AT9, FSBankLib / FSBank Tool / FMOD Designer / FMOD Studio c...
0 votes
3k views
Hello, In the latest stable branch 4.44.57 you’ve added iOS SDK9 support, but it seems that bitcode support wasn’t enabled. When weR...
  • Maxim asked 2 years ago
  • last active 1 year ago
0 votes
16k views
Is the FSB format documented somewhere? Or can we get access to the fsbank.exe source code if we are a licensed user? I realize the format may chan...
  • Kristine asked 15 years ago
  • last active 2 years ago
0 votes
2k views
Hi guys, I’m new to fmod and Unity. Would like to know how to set 3D sound at random located e.g. 3 megaphones and then when the alarm is tri...
  • James asked 2 years ago
  • last active 2 years ago
0 votes
2k views
After migrating to v2 (FMOD plugin 1.08.00), Unity console generates the following warning message: -Invalid AssetDatabase path://FMODStudioCache....
1 vote
2k views
I have a FMOD Studio project that was created using an earlier version of Studio and I want to move to the latest release. How do I do that?
0 votes
2k views
Hello everyone I wonder is it possible to somehow put some randomization factor into sound automation of pitch and volume which is looped? I mean e...
  • Jacob asked 2 years ago
  • last active 2 years ago
0 votes
3k views
Pretty simple really. I just want to loop a clip of music until a parameter meets the correct value, at which point the loop plays through to it...
0 votes
2k views
Unity plugin version 1.06.07 gives the following error when importing banks created with FMOD Studio 1.06.07: Master Bank.bank was built with an in...
0 votes
3k views
System::setReverbProperties has the advantage that it connects all channels automatically and disconnects automatically when the channel stops. If ...
0 votes
3k views
Hello, I am doing a preliminary analysis on switching our company’s simulation to FMOD Studio and would like to know if FMOD (API) handles sp...
1 vote
3k views
Hello, I am doing a preliminary analysis on switching our company’s simulation to FMOD Studio possibly with AstoundSound RTI. However when t...
1 vote
3k views
Now that Unity 4.6.2 has been released with iOS 64 bit support, how can I build my game that uses the FMOD Studio Integration?
0 votes
3k views
Would anyone have any experience or knowledge around how the bank files and library versioning work as independent entities? What I am interested i...
  • App-Dog asked 3 years ago
  • last active 3 years ago
1 vote
2k views
Hi! I’m working on a game where I want two versions of the same track running at the same time but you can only hear one. Then, when I set th...
  • EffeX asked 3 years ago
  • last active 3 years ago
1 vote
4k views
How can I fade in a sound when it starts playing, and fade out a sound when I want it to stop?
0 votes
3k views
Why does Channel::getPan exist in FMOD 4 but not FMOD 5 low level API?
Showing 1 - 20 of 64 results