0 votes
96 views
None of the examples of 1.09 api can work on my iphone7s, and i can play music with other app. Here’s a log of them. [LOG] System::create ...
  • wang peng asked 1 month ago
  • last active 4 weeks ago
0 votes
116 views
We’re using setPaused to pause FMOD audio when the app goes to the background. Currently this leads to the audio stopping dead with no fade o...
  • Alec Brady asked 1 month ago
  • last active 1 month ago
0 votes
106 views
Hello, I have a problem, it disturbs me several days, anyone to help? I am enjoying music with my iPad, then i start my app, music just has been s...
  • Jared asked 2 months ago
  • last active 2 months ago
1 vote
172 views
We’ve been having an issue where the master output audio is much quieter when running on iOS devices versus Android. It is of a magnitude of ...
  • Alec Brady asked 2 months ago
  • last active 2 months ago
0 votes
401 views
Hey there, I tested FMOD for the first time today in a blank unity project. On iOS I sadly get this error: ‘/Builds/iOS/gitlfs/Libraries/Plu...
0 votes
376 views
Someone released a plug-in for Ableton Link and Unity here: https://github.com/comoc/UnityAbletonLink “Ableton Link is a new technology that synchr...
  • Laurent asked 4 months ago
  • last active 4 months ago
0 votes
428 views
Sometimes I get this crash This happens in Release mode and not always. Can you help me with that?
0 votes
636 views
Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, t...
0 votes
664 views
I am currently setting up a stream using the iOS low level API as such: fmodSystem->createStream(path, FMOD_LOOP_NORMAL, 0, &bgm); followed...
  • Anton asked 7 months ago
  • last active 7 months ago
0 votes
699 views
Hi, We are getting a frequent crash on ios on the fmod update thread. Here is the callstack. Is this something you are aware of? Crashed: FMOD Stud...
0 votes
737 views
We’re calling m_fmod_studio->initialize(512, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL|FMOD_INIT_3D_RIGHTHANDED, 0) to intialize FMOD. Thi...
0 votes
911 views
i aways cannot load my FMOD_bank_list.txt file ,and the error log is “Cannot read file:///var/containers/Bundle/Application/9F05BF39-1B3E-426...
  • linfeng asked 10 months ago
  • last active 10 months ago
0 votes
2k views
Hello, In the latest stable branch 4.44.57 you’ve added iOS SDK9 support, but it seems that bitcode support wasn’t enabled. When weR...
  • Maxim asked 2 years ago
  • last active 10 months ago
0 votes
946 views
Hi when im in the game (iphone) everything is ok and fmod events are playing good, but when i summon Control Center to changing something like scre...
0 votes
1k views
I used fmod studio in cocos2dx, applicationDidEnterBackground() call setPaused(true); applicationWillEnterForeground() call setPaused(false) some...
  • wusuiyong asked 11 months ago
  • last active 11 months ago
0 votes
1k views
Hello and have a nice day. I download fmod plugin for UE 4.12 and “tutorial completed project”. I have compiled “fmod tutorial pr...
0 votes
1k views
I noticed horrible performance on mobile: both Android and iOS. Without any playing events, FMOD takes 7-10% CPU! With 5 events at the same time it...
0 votes
1k views
Hi, I found a bug in plugin for UE4 on iOS platform. After few minutes (it’s random time) of playing on iOS, sound is suddenly muted. Restart...
0 votes
1k views
Hi all, when I call the interface of Studio::Bus::setMute, it’s really return with the result of “FMOD_OK”, but it’s not va...
  • allm3 asked 1 year ago
  • last active 1 year ago
0 votes
1k views
hi folks i’m currently using FMOD on an iOS project and i want to use a callback to determine if the event playing reaches a certain marker. ...
Showing 1 - 20 of 80 results