0 votes
0 answers
104 views
Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, t...
0 votes
163 views
I am currently setting up a stream using the iOS low level API as such: fmodSystem->createStream(path, FMOD_LOOP_NORMAL, 0, &bgm); followed...
  • Anton asked 2 months ago
  • last active 1 month ago
0 votes
181 views
Hi, We are getting a frequent crash on ios on the fmod update thread. Here is the callstack. Is this something you are aware of? Crashed: FMOD Stud...
0 votes
177 views
We’re calling m_fmod_studio->initialize(512, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL|FMOD_INIT_3D_RIGHTHANDED, 0) to intialize FMOD. Thi...
0 votes
420 views
i aways cannot load my FMOD_bank_list.txt file ,and the error log is “Cannot read file:///var/containers/Bundle/Application/9F05BF39-1B3E-426...
  • linfeng asked 5 months ago
  • last active 4 months ago
0 votes
2k views
Hello, In the latest stable branch 4.44.57 you’ve added iOS SDK9 support, but it seems that bitcode support wasn’t enabled. When weR...
  • Maxim asked 1 year ago
  • last active 4 months ago
0 votes
442 views
Hi when im in the game (iphone) everything is ok and fmod events are playing good, but when i summon Control Center to changing something like scre...
0 votes
484 views
I used fmod studio in cocos2dx, applicationDidEnterBackground() call setPaused(true); applicationWillEnterForeground() call setPaused(false) some...
  • wusuiyong asked 5 months ago
  • last active 5 months ago
0 votes
634 views
Hello and have a nice day. I download fmod plugin for UE 4.12 and “tutorial completed project”. I have compiled “fmod tutorial pr...
0 votes
604 views
I noticed horrible performance on mobile: both Android and iOS. Without any playing events, FMOD takes 7-10% CPU! With 5 events at the same time it...
0 votes
638 views
Hi, I found a bug in plugin for UE4 on iOS platform. After few minutes (it’s random time) of playing on iOS, sound is suddenly muted. Restart...
0 votes
503 views
Hi all, when I call the interface of Studio::Bus::setMute, it’s really return with the result of “FMOD_OK”, but it’s not va...
  • allm3 asked 7 months ago
  • last active 7 months ago
0 votes
647 views
hi folks i’m currently using FMOD on an iOS project and i want to use a callback to determine if the event playing reaches a certain marker. ...
0 votes
757 views
Hello, I’m very new to FMOD. Actually I’ve interested in it because I need to implement one simple(as I think) thing – it’s...
  • Volodymyr asked 8 months ago
  • last active 7 months ago
0 votes
1k views
Hello! We are making a game for mobile (iOS and Android) and are trying to reduce our build size by using Asset Bundles in Unity. Audio files take ...
0 votes
745 views
hi folks! i’m not sure i’ve seen this exact situation come up… i was wondering if there’s a way to set the output of a part...
0 votes
640 views
Hi everybody, I got a performance problem,I ask for your help! It is about the fmod performance on Ipad Mini 1 (other higher machine don̵...
  • ZYY asked 10 months ago
  • last active 10 months ago
0 votes
1k views
On iOS, we’re running into a failure for FMOD to initialize…the code is roughly this: FMOD::Studio::System::create(&mSystem); mSyst...
0 votes
2k views
Hi. How can we allow music from a background application (such as the iOS music app or podcasts app) to continue playing while our game runs. It i...
  • Beric Holt asked 2 years ago
  • last active 10 months ago
0 votes
2k views
I’m trying to record audio from the microphone on iOS. However, system.recordStart(…) is returning ERR_RECORD when I run on a device (s...
Showing 1 - 20 of 73 results