0 votes
53 views
Hey there, I tested FMOD for the first time today in a blank unity project. On iOS I sadly get this error: ‘/Builds/iOS/gitlfs/Libraries/Plu...
0 votes
87 views
Someone released a plug-in for Ableton Link and Unity here: https://github.com/comoc/UnityAbletonLink “Ableton Link is a new technology that synchr...
  • Laurent asked 3 weeks ago
  • last active 2 weeks ago
0 votes
175 views
Sometimes I get this crash This happens in Release mode and not always. Can you help me with that?
0 votes
344 views
Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, t...
0 votes
386 views
I am currently setting up a stream using the iOS low level API as such: fmodSystem->createStream(path, FMOD_LOOP_NORMAL, 0, &bgm); followed...
  • Anton asked 4 months ago
  • last active 4 months ago
0 votes
398 views
Hi, We are getting a frequent crash on ios on the fmod update thread. Here is the callstack. Is this something you are aware of? Crashed: FMOD Stud...
0 votes
396 views
We’re calling m_fmod_studio->initialize(512, FMOD_STUDIO_INIT_NORMAL, FMOD_INIT_NORMAL|FMOD_INIT_3D_RIGHTHANDED, 0) to intialize FMOD. Thi...
0 votes
620 views
i aways cannot load my FMOD_bank_list.txt file ,and the error log is “Cannot read file:///var/containers/Bundle/Application/9F05BF39-1B3E-426...
  • linfeng asked 7 months ago
  • last active 7 months ago
0 votes
2k views
Hello, In the latest stable branch 4.44.57 you’ve added iOS SDK9 support, but it seems that bitcode support wasn’t enabled. When weR...
  • Maxim asked 2 years ago
  • last active 7 months ago
0 votes
659 views
Hi when im in the game (iphone) everything is ok and fmod events are playing good, but when i summon Control Center to changing something like scre...
0 votes
727 views
I used fmod studio in cocos2dx, applicationDidEnterBackground() call setPaused(true); applicationWillEnterForeground() call setPaused(false) some...
  • wusuiyong asked 7 months ago
  • last active 7 months ago
0 votes
883 views
Hello and have a nice day. I download fmod plugin for UE 4.12 and “tutorial completed project”. I have compiled “fmod tutorial pr...
0 votes
849 views
I noticed horrible performance on mobile: both Android and iOS. Without any playing events, FMOD takes 7-10% CPU! With 5 events at the same time it...
0 votes
875 views
Hi, I found a bug in plugin for UE4 on iOS platform. After few minutes (it’s random time) of playing on iOS, sound is suddenly muted. Restart...
0 votes
735 views
Hi all, when I call the interface of Studio::Bus::setMute, it’s really return with the result of “FMOD_OK”, but it’s not va...
  • allm3 asked 9 months ago
  • last active 9 months ago
0 votes
911 views
hi folks i’m currently using FMOD on an iOS project and i want to use a callback to determine if the event playing reaches a certain marker. ...
0 votes
1k views
Hello, I’m very new to FMOD. Actually I’ve interested in it because I need to implement one simple(as I think) thing – it’s...
  • Volodymyr asked 10 months ago
  • last active 10 months ago
0 votes
2k views
Hello! We are making a game for mobile (iOS and Android) and are trying to reduce our build size by using Asset Bundles in Unity. Audio files take ...
0 votes
984 views
hi folks! i’m not sure i’ve seen this exact situation come up… i was wondering if there’s a way to set the output of a part...
0 votes
845 views
Hi everybody, I got a performance problem,I ask for your help! It is about the fmod performance on Ipad Mini 1 (other higher machine don̵...
  • ZYY asked 12 months ago
  • last active 12 months ago
Showing 1 - 20 of 76 results