0 votes
138 views
Hi, So I’m having issues with an FMOD project and I’ll try to not waste any time and go through the events so the problem is easier to ...
  • James asked 1 month ago
  • last active 1 month ago
0 votes
609 views
Hi. I downloaded your application and have been testing with it. The reason for me downloading it is because I want to change the sounds in my Mine...
  • Clay asked 1 month ago
  • last active 1 month ago
0 votes
142 views
I’m getting some weird artifacts when trying to use sends in FMOD Studio. If I add a send to any track of an event, even without any affects...
  • just a guy asked 2 months ago
  • last active 1 month ago
0 votes
185 views
Hi, I’m getting this error whilst working on the Viking Tutorial in mac. Everything seems to be working after following the videos except no ...
  • Phil Lee asked 2 months ago
  • last active 2 months ago
0 votes
174 views
Hi there. I am using FMOD Studio 1.08.13 on the mac and have an issue in using the sandbox preview function. Whenever I try to drag a newly created...
0 votes
174 views
Hi I purchased a sample in FMOD IO inside of Fmod Studio 1.8.2 Mac and it refuses to allow me to drag the sample into the session even though it wi...
0 votes
201 views
Hi, I would like to make my output format stereo, but I can’t see the “Format” tab under “Preferences” where, (if i r...
  • Morten asked 3 months ago
  • last active 3 months ago
0 votes
472 views
Hi, Total noob here, just getting through the tutorial. The title sums it up: when I “Add Tempo Marker” to the logic track, my Timeline...
0 votes
411 views
I am trying to make use of FMOD.Sound.getName so that every time a looping FMOD event plays a new sound from either a ‘multi sound’ of ...
  • paul w asked 4 months ago
  • last active 4 months ago
0 votes
564 views
Hi everyone, I’m having a bit of a problem when attempting to stop the LPF affecting an ambient zone being applied in UE4 via an audio volume...
0 votes
455 views
I have an issue in FMOD Studio (1.06.18) where lowering the volume of an event instance does not affect the volume of a nested event inside. This d...
2 votes
736 views
After much help from the fmod devs I’m happy to announce a new Csound based plugin system for FMOD. With this system it’s possible to h...
  • Rory asked 6 months ago
  • last active 5 months ago
0 votes
461 views
I’m having some trouble getting FMOD Unity to see custom plugins. It seems to want .bundles, but the API projects for OSX only create .dylib ...
  • Rory asked 6 months ago
  • last active 6 months ago
0 votes
550 views
Hello, I am an audio designer and new to C# so please excuse any mistakes I have made in my code. I have a simple first person scene in Unity 5 an...
0 votes
534 views
I’ve got our game to build on Windows, but on Mac it’s still a hard-stop. Pretty early in the cooking process too. Below a copy of the ...
  • Efraim asked 6 months ago
  • last active 6 months ago
0 votes
487 views
Hi there! I’m currently working on a cool game and I’m thinking of my music system. I would need some features that doesn’t exist...
  • Tomavatars asked 6 months ago
  • last active 6 months ago
0 votes
734 views
I’ve also tried the Tutorial and get the same issue. Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.Automation...
0 votes
437 views
Im’ tearing my hair out trying to get a plugin that links with libfmod.dylib to be seen by fmod. I had issues on Windows with this but after ...
  • Rory asked 6 months ago
  • last active 6 months ago
0 votes
420 views
Hi! We’re using Perforce to sync our UE4 game repo across the team. Some use Macs, some use PCs. The FMod plugin files seem slightly differen...
  • Efraim asked 7 months ago
  • last active 7 months ago
0 votes
519 views
I have Fmod Studio v. 1.06.02 integrated with a project built on Unity 5.3.5f1. The PC Build is working fine but I’m experiencing a few probl...
Showing 1 - 20 of 86 results