0 votes
48 views
Hello, I am a sound designer and not a programmer and I need help with scripting. I am trying to integrate FMOD into Unity’s Adventure Sample...
0 votes
41 views
I’m using the pseudo 5.1 technique as described the fmod documentation where I have added two silent channels to the AmbiX file, and added th...
  • M asked 1 week ago
  • last active 4 days ago
0 votes
100 views
Hey there. I’m using Fmod 1.09.04 on two different projects on Mac, and it seems that there are multiple workflow bugs. 1/ : This one is real...
  • Tomavatars asked 2 weeks ago
  • last active 5 days ago
0 votes
41 views
Hello there. I’m experimenting this problem since a long time and there is still no fix so I write it here. – In Fmod Studio (Mac), whe...
0 votes
84 views
I’m transitioning an existing project to use the new Google VR spatialisation plugin. Prior to now, we’ve ducked gameplay sounds and mu...
  • Tim Knauf asked 2 weeks ago
  • last active 2 weeks ago
0 votes
1k views
Hi! We are trying to use the gain plugin that comes with fmod, but we couldnt find any integration docs. How can we load the plugin in unity??? Tha...
  • Ulises asked 1 year ago
  • last active 4 weeks ago
0 votes
2k views
Hello, I wanted to try out the new convolution reverb but one thing is really bugging me: the convolution reverb is cutting off a big part of the r...
0 votes
103 views
Hello, If I double click on a transition after I created it, a little circle appears in the green arrow and most of the times it “freezesR...
0 votes
160 views
Are any of you developing on Windows and Mac? I noticed, that the serialized project path has to have the correct directory separator character. I ...
1 vote
568 views
Hi there. I am using FMOD Studio 1.08.13 on the mac and have an issue in using the sandbox preview function. Whenever I try to drag a newly created...
0 votes
151 views
Someone released a plug-in for Ableton Link and Unity here: https://github.com/comoc/UnityAbletonLink “Ableton Link is a new technology that synchr...
  • Laurent asked 1 month ago
  • last active 1 month ago
0 votes
129 views
There is only an exe file for HMTL5 in http://www.fmod.org/download/. Would it be possible to provide a zip ? Thanks!
  • Laurent asked 2 months ago
  • last active 1 month ago
0 votes
526 views
I plan to develop two player game. In this game, there are two different audio. These audio should be played separately using two different audio d...
  • Sund asked 3 months ago
  • last active 2 months ago
0 votes
113 views
Hi All, I haven’t used FMOD for quite a while so need a bit of help with some logic if possible. Basically, I have created two parameters for...
1 vote
168 views
I see that a new logging function has been added to the DSP plugin API. However, I can’t find any mention of it in either the manual or the e...
  • Rory asked 2 months ago
  • last active 2 months ago
0 votes
222 views
Just getting started with fmod. Are there any examples how to integrate it in a Xcode 8 project in Swift? thanks
3 votes
1k views
After much help from the fmod devs I’m happy to announce a new Csound based plugin system for FMOD. With this system it’s possible to h...
  • Rory asked 10 months ago
  • last active 2 months ago
0 votes
422 views
Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, t...
0 votes
771 views
The developers of the game I’m working just upgraded to 4.14, they use Windows, installed the integration plugin for 4.14 and everything is w...
  • Teo Oliver asked 3 months ago
  • last active 3 months ago
0 votes
320 views
I noticed that the FMOD 5 documentation of System::createSound explicitly says that the filename has to be encoded using UTF-8. Does this mean that...
  • Daniel asked 3 months ago
  • last active 3 months ago
Showing 1 - 20 of 105 results