0 votes
100 views
Hi, I’m working with VR and HRTF, and i wanted to try the GVR audio plugin. I couldn’t find out if it is compatible with google VR head...
0 votes
151 views
FMOD How to use audio3d on ue4-ps4 plugins
  • jeadChen asked 2 months ago
  • last active 2 months ago
0 votes
153 views
Hi, will there be a new version of FMOD 1.08 after the 1.08.20 that supports the integration with Unreal Engine 4.18? I’m asking because we a...
0 votes
174 views
Hi Guys, I have a problem about automatically mute game music, I tested the low level sample codes (output_ports), it works fines. But I want to ...
  • Li Senlin asked 2 months ago
  • last active 2 months ago
0 votes
274 views
Hi, Our Game use some Audio that are Licensed only for In Game usage, and not for redistribution. We need to prevent those audio to be recorded whe...
0 votes
4k views
Hello, I followed the instruction container in the FMOD Studio Integration, in particular, I added the FMOD folder (which is in the Content folder)...
0 votes
218 views
I use ps4-sdk 4.5 version, ue4.16,FMOD version fmodstudio10906ue4.16ps4_sdk4.5.zip Run on ps4 development kit, cause follow error: 73:34:23 File...
  • jeadChen asked 2 months ago
  • last active 2 months ago
0 votes
311 views
Hello. We are making a game for Oculus Rift, HTC Vive, and PSVR. We are using the Google gvraudio Plugin for spatial sound for the Oculus and Vive ...
0 votes
317 views
Hi! I have some soundtracks in the game and they are setup as follows: I just call the event and play with the parameters in the game. However, so...
0 votes
0 answers
313 views
Hi everyone, We develop PS4 Game With Unity . How to solve this.The Log as Follow. 102:43:50* # 102:43:50* # A user thread receives a fatal signa...
0 votes
298 views
Hi Guys, We are contacting you to ask your help concerning a major bug we encoutered with latest version of Fmod Studio. We released a game in 2014...
0 votes
237 views
Everytime I’ve tried to export banks for PS4 I get an error 21, stating that: “(Could not load encoder library ‘libatrac9.dllR...
0 votes
356 views
Hello. We are building a game in Unity that works in both VR and Non VR mode on PSVR, Oculus, and Vive. I have a question about using Spatial Audio...
0 votes
477 views
Hi! I’m using the git hub version of the FMOD UE4 integration in 4.16 with the binaries from the latest download available in the downloads p...
1 vote
8k views
What steps must I follow to get access to console versions of the API or engine integrations?
0 votes
502 views
I am trying to get frequency spectrum data using FMOD_DSP_TYPE_FFT, and then getting a float parameter FMOD_DSP_FFT_DOMINANT_FREQ. However, the dom...
0 votes
407 views
Hi, I am developing a cross-platform VR experience for PS4 and Windows (Vive) in which I am using FMOD low level in UE4. I have modified the code o...
0 votes
757 views
Hi, We’re using FMOD’s low level API in our UE4 project. We’re about to ship our title on Playstation VR soon. We’re curren...
0 votes
817 views
Hello, I cannot build my .fsb files in atrac9 format via fmod_designercl.exe. Docs and command line help say I should use -at9, or -c at9 options, ...
  • Anton asked 9 months ago
  • last active 9 months ago
0 votes
847 views
Hello, I am using UE4 source version 4.14.0. I have created a C++ class that tracks the volume of the microphone. While this seems to work fine wh...
Showing 1 - 20 of 56 results