0 votes
0 answers
10 views
Hello everyone, I’m creating some interactive looping Music with FMOD and I want to have the Music looping without that “Hard cut”...
  • RRe36 asked 1 day ago
  • last active 1 day ago
0 votes
0 answers
16 views
Hello, I was wondering if there was anywhere in either Studio or the UE4 integration where the lifespan/playback of an FMODAmbientSound can be mana...
1 vote
57 views
So in our dialog system, I build a path to a wav file I want to play, based on character/language/stress level, etc. I then use UFMODBlueprintStati...
0 votes
599 views
Hey all! I’m new to FMOD and I’m using it to create an audio visualizer in Unity (so I’m using c#). I have the visualizer worki...
  • Thomas asked 8 months ago
  • last active 4 days ago
0 votes
46 views
I plan to develop two player game. In this game, there are two different audio. These audio should be played separately using two different audio d...
  • Sund asked 1 week ago
  • last active 5 days ago
1 vote
25 views
Hi, I am trying to setup and use SVN with fmod. I have installed svn on my server, and I can access it through the browser and other svn services (...
0 votes
40 views
It’s possible play sound at location in Unreal engine 4 as is done using: UGameplayStatics::PlaySoundAtLocation() Thanks in advance!!
  • Andrea asked 6 days ago
  • last active 6 days ago
0 votes
72 views
I can not put the fmodex dll inside the solution of the Visual Studio 2010 Express from my MonoGame?
  • Hans asked 3 weeks ago
  • last active 2 weeks ago
0 votes
61 views
I’m really trying tot get a Unity (5.5.0f3) project done for a client and for some reason I keep getting this error from builds from specific...
0 votes
238 views
It’s more of a bug than a question: Each time I pause and then unpause midi track with drums I hear loud, clipping “thump”. Doesn...
  • laggyluk asked 2 months ago
  • last active 2 weeks ago
0 votes
61 views
I noticed that the FMOD 5 documentation of System::createSound explicitly says that the filename has to be encoded using UTF-8. Does this mean that...
  • Daniel asked 2 weeks ago
  • last active 2 weeks ago
0 votes
53 views
Hello! My first post here… I’ve been trying to find an answer to a problem that I’ve had since I started using the profiler (a co...
0 votes
82 views
The playlist in a multi sound object appears to play in a shuffled order when shuffle is enabled but it seems to always play the SAME shuffled orde...
0 votes
180 views
Greetings, I’ve been pulling my hair on trying to find any reference on how to get the time domain data from a sound. I’ve seen several...
  • neosettler asked 4 weeks ago
  • last active 3 weeks ago
0 votes
79 views
Hi folks… I’m having issues with my current UE / FMOD setup – I’ve got a bunch of music cues set up with triggers etc but f...
0 votes
118 views
I have the node attached to “Is Game Paused” bool. It does work but I get clicks whenever the game pauses mid event, some sounds are af...
0 votes
86 views
Grretings, I’ve been trying to replicate de WebAudio behavior functions getByteFrequencyData and getByteTimeDomainData. See doc here: https:/...
  • neosettler asked 4 weeks ago
  • last active 3 weeks ago
0 votes
94 views
I’ve downloaded the API Version 1.08.15, I presume it to be FMOD 5 but it seems rather confusing… what am I missing?
  • neosettler asked 4 weeks ago
  • last active 4 weeks ago
1 vote
94 views
I’m having a weird problem where my scatterer sounds on my ambience events in FMOD are playing correctly, scattering about, but then in Unity...
0 votes
125 views
Hello, I am using UE4 source version 4.14.0. I have created a C++ class that tracks the volume of the microphone. While this seems to work fine wh...
Showing 1 - 20 of 335 results