0 votes
21 views
Hello, I did a test upgrade of my project to Unreal 4.14 as I’ve seen, that there is already a supporting FMOD integration. Now whenever I tr...
  • Jan Kavan asked 22 hours ago
  • last active 21 hours ago
0 votes
30 views
Hi guys! I know this is pretty basic stuff but this is my first project with FMOD and UE4 and I’m having some trouble. I want a track to star...
0 votes
30 views
Hi, my sound designer wanna make that is reducing volume behind of listener like Cardioid polar pattern mic. So, I found HRTF option in advanced se...
0 votes
46 views
Hey, I am currently trying to get the FFT parameterData, but following all examples I can find online, the fft response has a numchannels of 0 alwa...
-1 votes
61 views
I made an epic track with alot of low sounds but once i import the trackin Fmod there is no low freq anymore. There seems to be a cut around 60 hz ...
  • milan asked 1 week ago
  • last active 1 week ago
0 votes
61 views
Hi, I experience undesired behaviour with default device choice FMOD makes to output sounds. When the default Windows audio output device is set to...
  • IVIarsu asked 2 weeks ago
  • last active 2 weeks ago
0 votes
65 views
Our app sometimes synchronously unloads and reloads the same master bank – while this isn’t the most efficient thing ever, it’s a...
  • Ben Supnik asked 2 weeks ago
  • last active 2 weeks ago
0 votes
84 views
Using Dev-cpp 5.11 Download setup: http://www.fmod.org/download/fmodstudio/api/Win/fmodstudioapi10814win-installer.exe Extract lib: E:\Program File...
  • Robo asked 3 weeks ago
  • last active 2 weeks ago
1 vote
120 views
I am using UE 4.14 source version, but I am unable to get FMOD to compile as I have done in the past. The image below shows the errors that my comp...
0 votes
72 views
Hi, I really need to know if is there any possibility to export an fmod audio extension to mp3 format. I’m doing an graduation work and I nee...
0 votes
67 views
I am new to Fmod and C# in general, so bear with me when I say that (I think) I’m changing a parameter in Unity during playback, and it isn&#...
1 vote
135 views
UE 4.14 has been released https://forums.unrealengine.com/showthread.php?128759-4-14-Released! When can we expect FMOD for it to be released ? Thanks
  • Alex Zubov asked 3 weeks ago
  • last active 3 weeks ago
0 votes
96 views
Hello, I’m trying to get the spectrum of a music that I am playing. So i made this function (C language): void GetSpectrum(FMOD_SYSTEM *syste...
  • Thibault asked 4 weeks ago
  • last active 3 weeks ago
0 votes
92 views
I’ve recently completed a level in UE with audio implemented in FMOD, all runs fine when testing in the editor or a standalone window, but as...
0 votes
101 views
Hello. Our project have one sound event with fade in and fade out volume behavior. And we want to make it more universal, by this i mean we want to...
  • Ivan asked 4 weeks ago
  • last active 4 weeks ago
0 votes
136 views
I was just wondering if there was some way to access or attach a user parameter to a timestamp in FMOD Studio, similar to adding a marker to the ti...
0 votes
145 views
Hi, I’ve made an interactive musical structure for a short score I’ve wrote for a VR horror minigame. It has several parameters that di...
0 votes
113 views
Hello, I’m having some problems using multisound for a procedural music. I have several multisounds on the timeline and I jump back and forth...
0 votes
130 views
How do we change the UI when we are developing the plugin. FMOD by default places dials and buttons. But if i want to change it to drop down or som...
  • Ashwani asked 2 months ago
  • last active 2 months ago
0 votes
168 views
I’m attempting to package a project for Windows x64, but I keep getting this error: Access to the path ‘\FMODStudio\Binaries\Win64\UE4-...
Showing 1 - 20 of 292 results