0 votes
166 views
I know the title is a duplicate of this: https://www.fmod.org/questions/question/systemsetoutput-after-studiosysteminitialize/ But I’m having...
1 vote
112 views
Hi All, I’m currently working on an multiplayer game using Unreal. I’m trying to create a system which will prioritise sounds based on ...
0 votes
138 views
Hi, will there be a new version of FMOD 1.08 after the 1.08.20 that supports the integration with Unreal Engine 4.18? I’m asking because we a...
0 votes
350 views
Hey there, I’m working with FMOD Studio 10901 and Unity 5.5.0f3 and have at the moment following issue: In the fmod.log I’m getting hun...
0 votes
0 answers
111 views
Hi, We’re facing a small problem with playing back FMOD sounds in UE4. Although the Play/Stop preview function works fine from the content br...
0 votes
129 views
Hello! I want playing byte[] stream from youtube video. I’m successfully get youtube video’s audio byte[] data. the byte[] data adding ...
0 votes
100 views
Hi there! Normally the loop region causes to randomly select the sound upon repetition. Is there a way to make loop regions stick to a specific sou...
  • Brunon asked 2 months ago
  • last active 2 months ago
0 votes
170 views
Hello, I have a project in Unity with both FMOD and GoogleVR audio plugins installed. Playing certain sound events through scripts crashes the edit...
0 votes
111 views
Hello. Does I can get video stream from youtube? I want playing only audio from stream. because I planning to develop own player with youtube.
0 votes
0 answers
135 views
Hi guys, I am trying to use a standard box collider to cue an fmod parameter change when the player walks through it. I have done this countless ti...
0 votes
0 answers
132 views
Hi ! We’ve been considering using Fmod in a web mobile project to have some nice interactive sound, but the sound designer and I (programmer)...
0 votes
157 views
in C# wrapper for using api channel instance can’t call that function. how can I call that function in C#?
0 votes
0 answers
128 views
private void FmodERRCheck(Fmod.RESULT result){ if (result != RESULT.OK) { MessageBox.Show(Fmod.Error.String(result)); } } priv...
0 votes
0 answers
145 views
We have a VR game in development and in one room where there are many sound sources, they stop playing when the user looks up. As part of the game ...
0 votes
136 views
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using Syst...
1 vote
152 views
Hi, Using the FMOD Studio API I can get a list of EventDescriptions, Strings, Banks, VCAs, etc. Is there a way I can get a list of sound keys that ...
0 votes
0 answers
151 views
I know this will probably a rather dumb question, but after two days of trying, i thought i would ask anyway. I’m quite new to C++ so I think...
0 votes
233 views
Hi, I’m using an app that uses fmod.dll (prod version 1.8.15). This app does not handle opus codec, but as far as I know fmod supports opus t...
  • Pablo asked 2 months ago
  • last active 2 months ago
0 votes
177 views
I am running Unreal 4.15.3, I have Unreal 4.17 as well. I keep getting an error that says “Plugin ‘FMODStudio’ failed to load bec...
  • Ryan asked 2 months ago
  • last active 2 months ago
0 votes
180 views
I’m trying to make FMOD play all sounds in sync with unity’s Time.captureFramerate feature. So basically make it only play one “...
Showing 1 - 20 of 435 results