0 votes
27 views
Essentially the Title. I have a send going to the stock Reverb bus, but I can’t remove it. What gives?
0 votes
0 answers
10 views
Hi everybody, I’m developing a music creation game. For this I need to save the final “track” and export it to a server, so the p...
1 vote
42 views
I see that a new logging function has been added to the DSP plugin API. However, I can’t find any mention of it in either the manual or the e...
  • Rory asked 6 days ago
  • last active 3 days ago
0 votes
0 answers
35 views
Hi, I just started using FMOD, with Unity integration. And I’ve followed the viking village tutorial and thought to get right into it. So I m...
0 votes
352 views
I am new to Fmod and C# in general, so bear with me when I say that (I think) I’m changing a parameter in Unity during playback, and it isn&#...
3 votes
1k views
After much help from the fmod devs I’m happy to announce a new Csound based plugin system for FMOD. With this system it’s possible to h...
  • Rory asked 8 months ago
  • last active 1 week ago
1 vote
65 views
I have the AudioWeather plugin available for download after emailing support, but I’m confused as to how I’m actually supposed to acces...
0 votes
50 views
Hi, I am using FMOD 1.08.15 and I am experimenting with the FMOD_INIT_CHANNEL_LOWPASS flag to get 3D occlusion and the “fake HRTF style”...
0 votes
59 views
I’m trying to build the generate_tone example, in the Visual Studio 2015 IDE, but inexorably I only obtain a lot of LNK2019 errors by the com...
0 votes
380 views
I made an epic track with alot of low sounds but once i import the trackin Fmod there is no low freq anymore. There seems to be a cut around 60 hz ...
  • milan asked 4 months ago
  • last active 2 weeks ago
0 votes
66 views
There is very little of information about this on the internet and the ones that i could find are old. So how do you do it? Right now im trying to ...
0 votes
214 views
Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, t...
0 votes
91 views
Hi folks, I’m working on a small Unity project, which includes an audio sequencer. For that sequencer I’m trying to integrate FMOD even...
  • Jonas J asked 3 weeks ago
  • last active 2 weeks ago
0 votes
87 views
I’m currently working on a track that has eight sections, and at the end of each section it transitions to another section at random, unless ...
0 votes
132 views
I’ve been working on a project for a while now – suddenly today I got a build error message and afterwards I’m not getting any au...
0 votes
100 views
Hi, I was having issues with the latest Unity integration after having updated to the latest versions of both Unity (5.5.2) and FMOD (1.09.02), the...
  • Nicholas asked 3 weeks ago
  • last active 3 weeks ago
1 vote
119 views
Hello everyone, I’m creating some interactive looping Music with FMOD and I want to have the Music looping without that “Hard cut”...
  • RRe36 asked 4 weeks ago
  • last active 3 weeks ago
0 votes
0 answers
89 views
Hello, I´m using FMOD Studio to create engine sounds for cars in a racinggame as modifications. This is all supported by the developers as they off...
0 votes
103 views
Hello, I was wondering if there was anywhere in either Studio or the UE4 integration where the lifespan/playback of an FMODAmbientSound can be mana...
  • Alec Brady asked 4 weeks ago
  • last active 3 weeks ago
1 vote
192 views
So in our dialog system, I build a path to a wav file I want to play, based on character/language/stress level, etc. I then use UFMODBlueprintStati...
  • Rick Saada asked 1 month ago
  • last active 4 weeks ago
Showing 1 - 20 of 348 results