So in our dialog system, I build a path to a wav file I want to play, based on character/language/stress level, etc. I then use UFMODBlueprintStati...
- Rick Saada asked 1 week ago
- last active 3 days ago
I have the node attached to “Is Game Paused” bool. It does work but I get clicks whenever the game pauses mid event, some sounds are af...
- Chris D'Arcy asked 1 month ago
- last active 3 weeks ago
I’m having a weird problem where my scatterer sounds on my ambience events in FMOD are playing correctly, scattering about, but then in Unity...
- Emily Halberstadt asked 1 month ago
- last active 4 weeks ago