0 votes
0 answers
3 views
Hello, I have very basic questions and below is my music player code. #include <stdio.h> #include <conio.h> #include <fmod.h> #in...
0 votes
0 answers
18 views
Hello, I am making an app for the Oculus Rift in Unity and installed all the appropriate plugins to make the VR sound possible. (Latest version of ...
0 votes
22 views
Hi, So this is definitely a newbie question, but does everyone on the team working on a game need to actually download FMOD Studio? I’m havin...
0 votes
34 views
I am trying to test some of the improvements and features in UE 4.15 with FMOD Studio 1.09.04 and the 4.15 FMOD integration. I have followed the in...
0 votes
2k views
Hi, we’re using Fmod for Unity and Git as a source control solution. The Fmod plugin however gives us headache since it, like unity, creates ...
0 votes
1k views
Hi! We are trying to use the gain plugin that comes with fmod, but we couldnt find any integration docs. How can we load the plugin in unity??? Tha...
  • Ulises asked 1 year ago
  • last active 6 days ago
0 votes
66 views
Are any of you developing on Windows and Mac? I noticed, that the serialized project path has to have the correct directory separator character. I ...
0 votes
138 views
So I can’t build a shipping version of the fmodstudiooculous plugin. I’m compiling with 4.15 under Visual studio and I get: >D:\Projects...
  • Rick Saada asked 2 weeks ago
  • last active 2 weeks ago
0 votes
46 views
Hey guys, We updated to FMOD 1.9x and ever since this FMOD has been a pretty big nuisance. It is constantly trying to update/import assets even tho...
  • Ben Triola asked 2 weeks ago
  • last active 2 weeks ago
0 votes
67 views
hi,there It always returns FMOD_ERR_FORMAT when call getMusicSpeed function.I don’t understand where i’m wrong and what’s the...
  • Kris Lau asked 2 weeks ago
  • last active 2 weeks ago
0 votes
60 views
Hi I’ve got two parameters set up in fmod to change from normal state to boss music and to trigger a “second level” Boss music fa...
  • Thomas asked 3 weeks ago
  • last active 3 weeks ago
0 votes
88 views
Hi, We’re trying to set up a settings menu to allow players to adjust music/effects volume, which are handled by FMOD. Among other things, we...
  • Anton asked 4 weeks ago
  • last active 3 weeks ago
0 votes
0 answers
89 views
Hi, I’m working in Unreal 4.14 and when I go to package my game the log says that it can not find some of the FMOD event assets in the folder...
0 votes
421 views
I plan to develop two player game. In this game, there are two different audio. These audio should be played separately using two different audio d...
  • Sund asked 2 months ago
  • last active 3 weeks ago
1 vote
111 views
I am testing out FMOD and I’m having difficulty getting occlusion working. I can generate an occlusion ratio for the sounds within the engine...
  • Sunny D asked 4 weeks ago
  • last active 4 weeks ago
0 votes
82 views
how can i get the sound speed or bpm and the beat. Sound::getMusicSpeed can not get the speed of an music,and FMOD_RESULT is FMOD_ERR_FORMAT. this ...
  • krisliu asked 4 weeks ago
  • last active 4 weeks ago
0 votes
81 views
We are using a switch index to handle all of our BG music and Ambient SFX. The initial start event and parameter set works fine, but when we try a...
  • Mitch asked 4 weeks ago
  • last active 4 weeks ago
0 votes
207 views
There is very little of information about this on the internet and the ones that i could find are old. So how do you do it? Right now im trying to ...
0 votes
114 views
Currently I am making a rhythm game which needs to be in-sync as precisely as possible. So I programmed to get music’s position every frame u...
  • HJ asked 1 month ago
  • last active 1 month ago
0 votes
115 views
Hi, we are currently using the new Include System of Unreal 4.15 which can speed up the compile process to 50%. https://docs.unrealengine.com/lates...
Showing 1 - 20 of 366 results