0 votes
0 answers
7 views
I’m trying to make music stingers that align to beats. The way I’m doing it is to create a parameter “stinger” on the music...
  • Yang Liu asked 3 hours ago
  • last active 3 hours ago
0 votes
33 views
If I enable debugging with Visual Studio + Unity (2017), the moment I hit a breakpoint, Unity freezes and I have to do a forced restart. If I dele...
0 votes
14 views
I want to be able to stop all the sounds playing in the game, but I don’t want it to stop the music. Currently, I have all effects going thr...
  • RonG asked 1 day ago
  • last active 11 hours ago
0 votes
20 views
I am struggling to enable Resonance Audio sound spatialization when using Resonance Audio plugin for FMOD and trying to setup DSPs manually, withou...
  • Daniil asked 5 days ago
  • last active 19 hours ago
0 votes
0 answers
6 views
I’m trying to create music stingers that align well with the BGM bars, and visual effect that aligns with such stingers. I need to know when ...
0 votes
0 answers
5 views
I used the following code to listen to marker callbacks: FMOD_STUDIO_EVENT_CALLBACK_TYPE callbackMask = FMOD_STUDIO_EVENT_CALLBACK_CREATED ...
0 votes
101 views
Hi, I’m fairly new to FMOD. I’ve added a Tempo Marker and I want to change it from the default 120 bpm to 100 bpm. My understanding is ...
1 vote
21 views
I wanted to see if anyone has answered my question. But how can I search for my own questions?
  • Yang Liu asked 1 week ago
  • last active 1 day ago
0 votes
19 views
So for starters, I know very little about working with Audio and game engines but I’ve gotten FMOD, Google Resonance, and Unity all setup and...
0 votes
28 views
We’re working on a 2D (top-down) game and want to place sounds in the world that are positional (only in that they get quiet/loud based on yo...
  • RonG asked 5 days ago
  • last active 1 day ago
0 votes
0 answers
5 views
Hello, Is there a way to send automation curve from an fmod event to unity for controlling game parameters? The only way i found was to create an a...
1 vote
28 views
Hi, is it possible (or planned) to apply an automation to the random volume knob on a scatterer instrument? I want to change the way it reproduces ...
0 votes
18 views
Let’s say I do buy a few individual sound effects from FMOD.io, but I do NOT use FMOD Studio or it’s plugins in my indie game productio...
0 votes
28 views
I have a number of files I want to import to my project, and the main difficulty lies in setting up parameters for each track based on a configurat...
  • apk asked 4 days ago
  • last active 3 days ago
-1 votes
24 views
is there a max fsb size? what are the limits of fsb files? We are on our 3rd dlc loading 74 fsb’s. we are now running into issues with possib...
  • Dan asked 1 week ago
  • last active 3 days ago
0 votes
29 views
Hello, I’ve been using the low level api for a while mainly to play sounds in specific channels, for example, some sounds are played in the c...
1 vote
29 views
I have a parameter ranges from (0, 1) and with a seek speed of 0.01/s. In the game, I wrote code to set it to 0.5. It seems the parameter always st...
  • Yang Liu asked 1 week ago
  • last active 3 days ago
0 votes
22 views
I’m using FModStudio in Unreal Engine and I want to use it on Android and iOS. Since the sound resource we created exceeds 200MB, it can not ...
0 votes
23 views
Hello. Are there plans to provide support for x86_64 architecture on Android in near future? It’s not critical for us, just FMOD is a sole na...
0 votes
20 views
I keep getting FMOD_ERR_INVALID_PARAM when trying to add DSP of type FMOD_DSP_TYPE_LOWPASS to custom ChannelGroup. I double checked that the DSP is...
  • Daniil asked 1 week ago
  • last active 6 days ago
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