0 votes
4 views
Hi! Back here again. So, it seems like what we are doing with our sound banks is really CPU heavy for smartphones. The sounds stutter quite a lot e...
  • Lucile asked 7 hours ago
  • last active 23 mins ago
0 votes
0 answers
2 views
How can I change buffersize in FMOD Studio Unity Integration 1.09.06 ? I try to set it by RuntimeManager.LowLevelSystem.setBufferSize but nothing c...
0 votes
21 views
We are getting the following on some clients: SystemNotInitializedException: FMOD Studio initialization failed : Loading plugin ‘fmod_gain...
0 votes
0 answers
2 views
So, I need to create a voice chatting system for a VR game (HTC & Oculus) in which the player have a filter for his voice depending on which ch...
0 votes
31 views
hi, when i setOutput FMOD_OUTPUTTYPE_OPENSL or FMOD_OUTPUTTYPE_AUDIOTRACK i get 512 buffer size and 2 buffers with 240000 sample rate. on bluetooth...
  • tal.panika asked 1 week ago
  • last active 14 hours ago
0 votes
2k views
I am using FMOD Studio and FMOD Studio Integration 1.06.10, with Unity 5.2. I am finding on iOS that there is some lag. It’s not terrible, bu...
0 votes
23 views
Hello, We recently release a game on iOS made with Unity (5.5.4) and went with FMOD (1.09.06) for the audio engine and we are now facing the follow...
0 votes
19 views
Does not want to run the program 32-bit in Windows XP. Sorry for the program opened my project. Thanks!
  • dsfsdfsdf asked 1 day ago
  • last active 21 hours ago
0 votes
33 views
I am trying to understand how to direct 7.1 sounds to a speaker based on a players turn and action in ue4. Example: I have a board game with 4 play...
  • andrew asked 6 days ago
  • last active 21 hours ago
0 votes
21 views
I cannot reproduce this exception on our test devices, but we frequently have the following exceptions sent to Unity performance reports service: S...
0 votes
30 views
Hi All, I just installed version 1.10 of FMOD Studio (loving the look of the new features!), and opened my project. FMOD asked me whether I wanted ...
0 votes
29 views
Hi guys! I’m immersed in a project using Unreal 4.17.1 and Fmod 1.10.00. I downloaded the corresponding plugin, create a newone, put in some ...
0 votes
0 answers
21 views
I am having an issue that all my sounds have a short delay before playing. So Bullets, jumping sounds for my character are always off. What are a l...
0 votes
23 views
Hello everyone, is the Low level FMOD 4 API (Win32/64) still available? The former download page for it seems to be gone: http://www.fmod.org/downl...
0 votes
0 answers
27 views
Hi all, We are trying to make our project (that is running smoothly on PC) works on PS4. We are working with Unity 5.5.4p5 and FMOD 1.10. The probl...
0 votes
33 views
Hi there, I’m trying to work on the Viking Village level, using the most recent Fmod Studio and Unity 5.0, however, as soon as I run the inte...
  • John asked 4 days ago
  • last active 4 days ago
0 votes
43 views
Hi, I am using fmod in a timeline-based editor program, and so when the user loads some audio, I want to analyze it for FFT and loudness data and d...
1 vote
30 views
Hello, can you explain or point me to some info on these options and what to they do? Thanks
  • Koca asked 1 week ago
  • last active 4 days ago
0 votes
32 views
UE4.17.1 FMODStudio01.10.00 I created an event PedestalButton_Press, and added a wav to it. I built the project and opened it in my Unreal Project....
0 votes
73 views
Hi Guys, In the old FMOD, we are able to put NULL to ignore orientation when set 3DAttributes : FMOD_RESULT res = m_Event->set3DAttributes( ...
  • Li Senlin asked 3 weeks ago
  • last active 5 days ago
Showing 1 - 20 of 13k results