Low level FMOD 5 API, used independently as a direct interface for playing sounds, performing effects and 3D processing.

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Hi! I’m new here and looking into using FMOD with Gamemaker Studio (GMS). I would like to know if it’s possible to have the FMOD output...
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Hi! I came across a crash in getDSPBufferSize I thought you may want to know about. I’m using the API version fmodstudioapi11008, and donR...
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I have made a kind of musical instrument in C for Windows, and it works good. Different self made buttons each play a specific tone of a scale. But...
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Hi! Just installed and built with the FMOD Studio API 1.10.08, C++, on Windows. The audio interface is a Behringer X-USB, set up to have an “...
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When I record audio to a wav file,first time, the wave is all right.But from the second time, the wave become wrong.There is about 0.4s empty audio...
  • wenyu asked 4 weeks ago
  • last active 4 weeks ago
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Currently for audio I have the capability of playing sounds. They don’t overlap, they just cut each other off. I was wondering how one can pl...
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Is there a way I can query the audio drivers (WASAPI, ALSA, etc) what their latency is? There’s System::getDSPBufferSize(), but that’s ...
  • Ott asked 1 month ago
  • last active 1 month ago
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void MusicPlayer::multSpeedSpecific(int index, float speed){ speeds[index] = speeds[index] * speed; FMOD_DSP_SetParameterFloat(dsp, 0, 1/sp...
  • Aaron Kim asked 1 month ago
  • last active 1 month ago
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I am looking at how to create an Audio Output plugin on Android ,I refer to the implementation on windwos. file path :FMOD SoundSystem\FMOD Studio ...
  • albert.luo asked 2 months ago
  • last active 1 month ago
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FMOD_CHANNEL** channel = static_cast<FMOD_CHANNEL**>(realloc(channel, musicCountsizeof(FMOD_CHANNEL))); Every time a music is added, a memory...
  • Aaron Kim asked 1 month ago
  • last active 1 month ago
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I want to apply a downloaded soundfont when I play the MIDI file. It seems that it was not supported in the past. How about now?
  • Aaron Kim asked 2 months ago
  • last active 2 months ago
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Is it possible to get a more accurate module order/row position from calling getPosition on a Channel that is playing a MOD/S3M/XM/IT file? I’...
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Hello, I have managed to get the spectrum data but I am a bit confused on how to calculate the frequency from those values. I’ve read somewhe...
  • Leonidas asked 2 months ago
  • last active 2 months ago
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Hello! I’m using lowlevel FMOD api for my game and I came to one weird finding. I’m using general system reverb for most of the sounds ...
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Hello there! My goal is to be able to open any of the various audio formats with FMOD, and export raw PCM data at a sample rate of 48 kHz. It seems...
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result = FMOD::System_Create(&system); result = system->getVersion(&version); if (version < FMOD_VERSION) { std::cout <&l...
  • Cyndanera asked 2 months ago
  • last active 2 months ago
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Hi, I’m writing to a wav file with FMOD_OUTPUTTYPE_WAVWRITER_NRT but instead of writing it into a single wav file, I want to piece it up into...
  • funktor asked 3 months ago
  • last active 2 months ago
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I have another question.When I Load a DSP Plugin like “fmod_noise.dll” which given by fmod examples, play a song,but there is no voice at all.My co...
  • wenyu asked 3 months ago
  • last active 3 months ago
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Hi,everybody: I want to add some DSP types in my code,but I do not know how it plays. eg.When I add EQ and LOWPASS DSPtype,then how it play...
  • wenyu asked 3 months ago
  • last active 3 months ago
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include “FAudiolib.h” void FAudioLib::LoadSoundData(std::string filename) { std::string header; long version; long nofdefin...
  • Cyndanera asked 3 months ago
  • last active 3 months ago
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