FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

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15 views
Hi guys! I’m immersed in a project using Unreal 4.17.1 and Fmod 1.10.00. I downloaded the corresponding plugin, create a newone, put in some ...
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30 views
UE4.17.1 FMODStudio01.10.00 I created an event PedestalButton_Press, and added a wav to it. I built the project and opened it in my Unreal Project....
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25 views
As the title suggests, I’m wanting to know if there is a way to visually create the attenuation sphere when you create a built in parameter &...
  • Andrew asked 4 days ago
  • last active 3 days ago
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0 answers
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I am trying to understand how to direct 7.1 sounds to a speaker based on a players turn and action in ue4. Example: I have a board game with 4 play...
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19 views
Hey, We have a lot of FMODAmbient Soundfiles in our Level. I want to be able to “seek” to some points of all sound files. But as soon a...
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32 views
Hey all, I noticed that FMOD with any unreal version does not mirror the audio. Any ETA on this feature? It works with all native sound files immed...
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35 views
I recently wrote a footstep sound system in C++ for our game. I used multiple FMOD events to handle the sound for the different material surfaces. ...
1 vote
73 views
Looking to use FMOD, but my project is already on 4.17
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FMOD How to use audio3d on ue4-ps4 plugins
  • jeadChen asked 3 weeks ago
  • last active 3 weeks ago
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0 answers
64 views
Hi, We’re facing a small problem with playing back FMOD sounds in UE4. Although the Play/Stop preview function works fine from the content br...
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4k views
Hello, I followed the instruction container in the FMOD Studio Integration, in particular, I added the FMOD folder (which is in the Content folder)...
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129 views
UE4 Version: 4.16.3 FMOD Version: 1.09.04 FFMODStudioModule::GetEventDescription returns nullptr because StudioSystem[Context]->getEventByID(&am...
  • JB asked 2 months ago
  • last active 1 month ago
1 vote
200 views
Hello, I was just wondering when we should expect the official UE 4.17 integration to come out. I tried following your recompile instructions going...
  • Emre asked 1 month ago
  • last active 1 month ago
3 votes
110 views
Hello, I’ve noticed that Lowpass, Lowpass Simple, Highpass, Highpass Simple and Parametric EQ have all been relocated to an “FMOD Depre...
  • Alec Brady asked 1 month ago
  • last active 1 month ago
0 votes
119 views
Hello, I am curious as to ways to broadcast an FMOD event to multiple sound sources. For example, a radio event played on multiple emitters through...
  • Alec Brady asked 1 month ago
  • last active 1 month ago
0 votes
109 views
Hi, we are getting the following error(s) on our latest PS4 build …errors that don’t happen on (100% working) PC build: ‘Compiled...
  • Ste C. asked 1 month ago
  • last active 1 month ago
0 votes
110 views
I am running Unreal 4.15.3, I have Unreal 4.17 as well. I keep getting an error that says “Plugin ‘FMODStudio’ failed to load bec...
  • Ryan asked 2 months ago
  • last active 2 months ago
0 votes
115 views
Hi there, I just wanted to let you know that I’ll be giving a little intro to FMOD tomorrow on the UnrealEngine livestream. I apologize in ad...
  • Efraim asked 2 months ago
  • last active 2 months ago
0 votes
129 views
I am currently using the FMOD/ UDK 4 tutorial on mac.I am also using the latest versions of UDK4 and FMOD Studio. The problem I am having is the tu...
0 votes
125 views
Hey all, I’m not too sure about the process of packaging to Android to include FMOD. Whenever I try to package a project for Android, if the ...
  • M asked 2 months ago
  • last active 2 months ago
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