FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

2 votes
2k views
After updating to Unreal 4.10 and FMOD 1.07.04, the Output window in Unreal Editor gets filled with “Lookup failed for EventModel” warn...
  • Mike Kelly asked 2 years ago
  • last active 4 days ago
0 votes
33 views
Hi. Im having a following issue when im trying to package the project on Windows platform. UATHelper: Cooking (Windows): Cook: LogInit:Display: Log...
0 votes
50 views
Hi I am working on custom vehicle in UE4 , and using fmod for engine sound, I am trying to get doppler effect when car passing by, but I can’...
  • Miro asked 2 weeks ago
  • last active 2 weeks ago
0 votes
0 answers
59 views
hi,dear: We have a feature, to save changed voice effect. But now I can play sound effect,can not save it. Could you give me a help ? now I try it...
0 votes
45 views
Hello Firelight, I was curious if there are things to avoid doing while Live Update is ‘Syncing’ when first clicked. Are there possible...
  • Alec Brady asked 2 weeks ago
  • last active 2 weeks ago
0 votes
70 views
Hi, We are currently developing a game in Unreal engine with FMOD plugin integration and FMOD Studio GUI for handling all audio in the game. We man...
  • Dino asked 3 weeks ago
  • last active 3 weeks ago
0 votes
199 views
I’m getting to a point with my project that I’m starting to add audio and have been thinking of using Fmod to do that, and, as the title states, I ...
0 votes
0 answers
63 views
Using Fmod Studio 1.10.00 with AudioMotors 1.00.00 plug-in and Unreal 4.17.2 I’m experiencing an issue with a few events which have AudioMoto...
0 votes
269 views
Hi, I’m trying to package my project for PS4 but I’m getting the following errors: Couldn’t find file for package /Game/FMOD/Even...
0 votes
0 answers
54 views
Hey guys, I’m using FMOD for UE4, 4.17.2, all works fine inside the Editor, but when I buid/package the game nothing seems to play! I checked...
0 votes
85 views
Hey all. I’m writing a small blueprint to handle some character audio until the animations are implemented. I created this blueprint in the m...
  • h109475 asked 2 months ago
  • last active 2 months ago
0 votes
132 views
Is FMOD able to deal with additional DLC content added to the game by UE4s plugin concept? Can i simply add a DLC that contains a bank not stored t...
  • Maik Goltz asked 2 months ago
  • last active 2 months ago
0 votes
154 views
Hi, I’m experiencing a few issues while trying to connect FMOD Studio to UE4. According to the Fmod Studio Log, the connection seems to be go...
0 votes
145 views
Hi, I am currently trying to implement event occlusion into my game. After examination of the documentation and few days of testing I could’n...
  • Dino asked 3 months ago
  • last active 2 months ago
0 votes
149 views
Hello, I’m trying to port my game to Xbox One but the documentation from https://www.fmod.com/resources/documentation-api?page=content/genera...
  • Nazhor asked 3 months ago
  • last active 3 months ago
0 votes
158 views
Hi, I know this question is more related to Unreal itself than Fmod, but since there are no answers in the Unreal Forums, I figured I should ask it...
0 votes
0 answers
217 views
Anytime we have a change outside of the plugin ( especially engine-changes ) It forces the plugin to recompile. This is taking a while and we’...
0 votes
235 views
Audio plays fine on PC, but when launching to Android (Galaxy S8+) it can’t find banks. I’m building banks in FMOD to both Desktop and ...
0 votes
209 views
Hi, whenever I try to run UE4 with the FMOD Studio-UE4.18 folder in the UE4.18 Plugin folder, I get the error “Plugin ‘FMODStudio’...
0 votes
192 views
Hi, I’m trying to create an FMOD Audio Component in Runtime, through a Blueprint. Is there any way to do this? The internal Unreal Engine pro...
Showing 1 - 20 of 380 results