FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

0 votes
2k views
Hello, is the UE4 plug-in capable of streaming internet radio (shoutcast or icecast protocols) in my UE4 game? If not, is it possible to provide th...
0 votes
45 views
UPDATE: THANKS, IT IS FINALLY WORKING! I added the plugin .dll into the binaries folder and also made a plugin.txt with ‘resonanceaudio’...
0 votes
59 views
Unreal version: 4.18.3 FMOD works correctly in the Unreal editor, but when I test my deployed game, there is no FMOD sound played. I tried everythi...
  • jeromea asked 2 weeks ago
  • last active 1 week ago
0 votes
31 views
I’m currently using FMOD 1.10.05 with UE4 4.19.2. Both are being source controlled via Perforce, since I am working on the project with my b...
  • Daniel May asked 2 weeks ago
  • last active 2 weeks ago
0 votes
43 views
All of the documentation/Tutorial videos seem to stress matching FMOD studios output format with ue4’s output format… However they are ...
0 votes
35 views
I have 2D sounds working fine in the game as well as 3D sounds which are spawning on the player, however 3D ambient sounds such as a waterfall are ...
0 votes
47 views
I’m creating a sound for a jet-pack which uses parameters to determine how much fuel is left. The parameters work fine but the events spawnin...
0 votes
51 views
I have sounds within FMOD which I wish to play as a 3D event in UE4, I can drop them in and press play on the sound within UE4 and the FMOD event w...
1 vote
102 views
Just wanted to say thanks to the FMOD team and inform others that the FMOD plugin builds and runs using nativization on 4.19. Haven’t had an ...
0 votes
111 views
System::setFileSystem is used to set the file callbacks the low level system uses for Open/Seek/Read of files. It provides a place for two optiona...
  • Rick Saada asked 2 months ago
  • last active 2 months ago
2 votes
3k views
After updating to Unreal 4.10 and FMOD 1.07.04, the Output window in Unreal Editor gets filled with “Lookup failed for EventModel” warn...
  • Mike Kelly asked 2 years ago
  • last active 2 months ago
0 votes
106 views
So as part of optimising our game I dug around in FMOD wondering why so many components were ticking. The component tick is set to false after play...
0 votes
174 views
Is it currently possible to use FMOD Studio and Steam audio in UE 4.19?
1 vote
137 views
Some of the events don’t play in packaged builds in Unreal Engine and the problem can be found i the log i think. The FirstPersonCharacter tr...
  • Cark asked 2 months ago
  • last active 2 months ago
0 votes
233 views
I’ve been following the UE4 – FMOD tutorials (new to integrating these two awesome bits of software) over here https://youtu.be/BI7EwpE...
  • Chris Wray asked 2 months ago
  • last active 2 months ago
0 votes
101 views
Hi, I’m working on a game that can be played solo or online. I’ve set the music with a trigger box, blueprints and parameters. The musi...
  • Imake asked 2 months ago
  • last active 2 months ago
0 votes
113 views
Unsure if this is intentional but if you use a bracket symbol in the name of an event you can’t then use that event in any way in UE4. Just t...
  • Robert asked 2 months ago
  • last active 2 months ago
0 votes
148 views
Hey! How can I achive the effect described in the video using Unreal? The goal here would be to have a component, that the attenuation is being cal...
1 vote
154 views
Hi there, Im attempting to use the Distance Filter plugin in the Plugins/FMOD filter in Unreal, but when building the banks and running the game, I...
  • Jesse Lyon asked 2 months ago
  • last active 2 months ago
0 votes
175 views
Good evening, Im developing a game under Unreal Engine 4 and for VR specifically. It will work under SteamVR plugin making compatible with the Ocul...
  • ComeOverG asked 3 months ago
  • last active 3 months ago
Showing 1 - 20 of 404 results