FMOD Unreal Engine 4 integration for playing audio content created with FMOD Studio.

1 vote
33 views
Hi. Could we have the Blueprintable metatag added for UFMODAudioComponent? This way we can make component blueprints that inherits UFMODAudioCompo...
  • Ivan Moen asked 1 week ago
  • last active 1 day ago
0 votes
0 answers
21 views
Hello, Just wanted to ask when we might expect the integration for Unreal 4.20 to become available? Many thanks in advance, Jacob
0 votes
30 views
Unreal version: 4.19 Fmod version: 1.10.05 I used the “Load Bank” Blueprint node and selected my bank in the list, but when i run it i ...
  • Cark asked 5 days ago
  • last active 2 days ago
1 vote
49 views
Hi, With UE4 4.20 previews already being released publicly and PS4 mandating the use of PS4 SDK 5.5. How soon can we expect FMOD support for both (...
0 votes
21 views
Hello guys, recently I encountered a really weird problem that I dont know how to fix it I’m using UE 4.17.2 and the latest FMOD Integration...
  • Jake Long asked 1 week ago
  • last active 5 days ago
0 votes
27 views
Hi, Is there any tutorials about how to replicate fmod event in C++ ? Thanks,
  • Cobra asked 1 week ago
  • last active 1 week ago
0 votes
23 views
Hello, I was reading documents and forums but still don`t understand how this complete audio file chain works. I am talking all the way from source...
  • Koca asked 2 weeks ago
  • last active 1 week ago
0 votes
46 views
Hello, After updating to UE 4.19 and FMOD 1.10.06 some audio stopped playing when using SetActive or Activate, unless the Reset option is checked. ...
0 votes
36 views
I have created a cued sustain point, but I can’t seem to trigger it within UE4. Any suggestions?
0 votes
53 views
Hello there. I am have built a setup for a car engine sound, and I am looking to automate a parameter I made called “startup” I have it...
0 votes
0 answers
43 views
Heyo – My audio works perfectly fine inside the editor, but when packaged the game is completely silent. I’m using Unreal Engine 4.18. ...
0 votes
67 views
I’m using FModStudio in Unreal Engine and I want to use it on Android and iOS. Since the sound resource we created exceeds 200MB, it can not ...
0 votes
82 views
Running FMOD Studio 1.10.05 with UE4.19.1 It seems that all functions that I’m calling in Blueprints are not working after the game is packag...
0 votes
0 answers
70 views
Simple case: some blueprint has serverside logic and reference to FMODEvent. At certain circumstances it want to send Client RPC with name of event...
0 votes
230 views
So as part of optimising our game I dug around in FMOD wondering why so many components were ticking. The component tick is set to false after play...
0 votes
74 views
Hi, in the standard ue4 audio plugin you can change the attenuation shape to something like box, capsule, etc. But in the fmod integration there se...
  • Jonas asked 2 months ago
  • last active 1 month ago
0 votes
74 views
My project has a bus which name is “UI”.But when i use bus->getPath to get the bus’s path,i get a result “uI”.Is t...
  • zheng yan asked 2 months ago
  • last active 2 months ago
0 votes
175 views
Unsure if this is intentional but if you use a bracket symbol in the name of an event you can’t then use that event in any way in UE4. Just t...
  • Robert asked 4 months ago
  • last active 2 months ago
1 vote
98 views
Hi Devs, The world need more rhythm games! FMOD Studio’s lower time signature cap is currently maxed out to 16 (btw, there’s a workarou...
  • Davy asked 2 months ago
  • last active 2 months ago
0 votes
263 views
Good evening, Im developing a game under Unreal Engine 4 and for VR specifically. It will work under SteamVR plugin making compatible with the Ocul...
  • ComeOverG asked 5 months ago
  • last active 2 months ago
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