FMOD Unity integration for playing audio content created with FMOD Studio.

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I’m testing my app (developed with Unity) on several devices, and everything is fine on Android, and on iPad 2017, iPhone 7 and iPhone 6s. Bu...
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Hi, I have to make sound system using Fmod in 2D game but i can’t get trough scripting. * UI button click * Loop sound while player moving *...
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Hi, Just a heads up, build a Windows player on a Linux machine does not work with the current Unity integration. I get errors like these during bui...
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When I import the unitypackage for updating to FMOD 1.10.01 all the reference of the FmodGvrAudioRooms are lost. I can re-add manually every room, ...
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FMOD crashes when running builds in the iOS simulator (Xcode v9.1, Simulator v10). There are no linking errors during the build process. I’m ...
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Hi all, I’ve update to FMOD 1.10.01 and now our PS4 builds doesn’t work anymore. Don’t know if i forgot to do something, cause I&...
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So my question is divided in 2 groups First one is kinda noob, but it’s because i’ve been using FMOD just for a few days and spent on r...
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Hi, FMOD. I am prepare to check audio resource in my Unity project, and have trouble in getting event encoding setting with code. So, which API can...
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Hi Everyone! I looked around, but could not find an Answer to my Problem. I hope you Guys can help me. I want to use a 3D Object Sound with “...
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Hello everyone. I’m working on a Unity game, trying to integrate FMOD I ran into few problems. The most annoying of them is that playing even...
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As soon as we make our first call to FMOD, our game crashes on linux because of some FMOD issue. There are no issues on windows. Any pointers on ho...
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Hi, I am trying to integrate the trial version of AudioMotors included in FMOD Studio with Unity. With FMOD Unity Integration 2, there is no proble...
  • I-CHEN LU asked 3 weeks ago
  • last active 3 weeks ago
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I recently purchased a plugin(Audio Motors) and have been struggling to figure out how to use it in my game. I’m wondering what I need to do ...
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Seems like the above is missing from distributed iOS libraries, build fails with linker error I’ve commented out //[DllImport(STUDIO_VERSION....
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Hi, I’m using c# integrations in Unity and need it to be as reliable as possible with audio streamed from the network. Currently, there is on...
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Hi, since everything is statically linked on iOS I suppose the plugin is already accessible – what can I do on iOS to load FMOD.DSPs from it ...
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I know the title is a duplicate of this: https://www.fmod.org/questions/question/systemsetoutput-after-studiosysteminitialize/ But I’m having...
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I can’t figure out why it happened. I need help! We need an engine sound in our Unity project. I use logic control to simulate the process of...
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Hello there! I’m encountering a rather strange bug with unity in combination with FMOD: When disabling unity audio completly (through Edit-&g...
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Hey guys, I’m trying to convert one of the games I’m working on to work with fmod. As it stands, all of the sounds and music are curren...
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