FMOD Unity integration for playing audio content created with FMOD Studio.

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If I enable debugging with Visual Studio + Unity (2017), the moment I hit a breakpoint, Unity freezes and I have to do a forced restart. If I dele...
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So for starters, I know very little about working with Audio and game engines but I’ve gotten FMOD, Google Resonance, and Unity all setup and...
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Hello, Is there a way to send automation curve from an fmod event to unity for controlling game parameters? The only way i found was to create an a...
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Hi, I’m having issue getting programmable sound to work in Unity with FMOD. I tried to create the FMOD sound from audioclip but it alway fail...
  • trung asked 1 week ago
  • last active 1 week ago
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Hi… code: result = FMOD.Debug.Initialize(FMOD.DEBUG_FLAGS.LOG, FMOD.DEBUG_MODE.FILE, null, RuntimeUtils.LogFileName); error: result = ERR_UN...
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Hi, I’m new with fmod. I would like to use a VST plugin, How can i integrate it ? I’ve searched, but i don’t found a lot of infor...
  • Max asked 1 week ago
  • last active 1 week ago
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i create a EventInstance,then in EVENT_CALLBACK , where case FMOD.Studio.EVENT_CALLBACK_TYPE.CREATED: i use FMOD.ChannelGroup group; FMOD....
  • richard asked 2 weeks ago
  • last active 1 week ago
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I’m having some issues with the Studio Event Emitter linked to a Player object in Unity. I have music playing that changes based on whether t...
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Hi, I’m a complete novice at this, just moving into the world of game audio. Any help would be greatly appreciated. I’ve watched the FM...
  • TIM asked 2 weeks ago
  • last active 1 week ago
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So I’m making an action rpg in which I’d like to have interactable music with the player. Essentially we have our sound track set up wi...
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As the title says, I need to know the length of a sound (from an audio table) that is being called in an Event with a Programmer Instrument. I̵...
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I am building a VR application and I am trying to record ambisonic audio output during runtime (1st or 2nd order). I am using google resonance for ...
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Hi! In the Unity editor the sound works as usual but when I run a build of the game it crashes and I get this error: “EventNotFoundException:...
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Hey guys! We’re working on a rhythm game for iOS on Unity and having some issues with latency (especially using effects). For example –...
  • Tyrann0s asked 4 weeks ago
  • last active 3 weeks ago
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Hey everyone, we’re wondering if it’s a requirement in Unity to have a rigidbody placed on a player character object in order to get au...
  • Jesse asked 1 month ago
  • last active 4 weeks ago
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Hey everyone! I was wondering if anyone has had any luck in setting up reverb zones that work for just 1 of many listeners. I’m working on a ...
  • Mitch asked 4 weeks ago
  • last active 4 weeks ago
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I’ve been creating instances of events and parenting them with AttachInstanceToGameObject() when I initialize the scene, but I’ realizi...
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Dear Forum, I was hoping that someone would be able to help me out. I’ve constructed my own FMOD.DSP plugin according to the FMOD_DSP_DESCRIP...
  • Kyle asked 1 month ago
  • last active 1 month ago
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Hi, We are profiling our game that has some frame rate problem, specially on PS4, that is ten times slower of a basic VR ready PC. We are updated t...
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Does anyone know what the following error is alluding to between Fmod + Unity? SystemNotInitializedException: FMOD Studio initialization failed : F...
  • Jesse asked 1 month ago
  • last active 1 month ago
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