Answered
0
0

Hi everyone, I currently work on a rogue lite project with FMOD Studio 1.07.04 and Unity 5.2.3.
I have a problem concerning my 3D sounds when I implement them in unity, they just don’t work.

If I switch them to a 2d sound in FMOD, it works perfectly.

The project is in isometric view and the studio listener is attached to my main camera.
I think is maybe because the camera is too far from my 3d sound in the map but even when I zoom, nothing happens.

A clue will be greatly appreciated :)

Nice new year’s eve to everyone !

  • You must to post comments
Best Answer
0
0

Are you implementing your zoom as a FOV change, or are you moving the camera position?

  • You must to post comments
0
0

HI Nicholas, I send your question to me programmer and that was the problem, the camera didn’t really move so it can’t hear my 3d sounds.
Now it’s okay !

Thanks a lot !

  • Gilly Moon

    Hey David! I’m having the same issue. Would you mind elaborating on what you did to fix it?

  • You must to post comments
Showing 2 results
Your Answer

Please first to submit.