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When compiling FMOD for UE4 source, the following occurs

  • Place FMOD files into Engine/Plugins/FMODStudio
  • Generate Project files
  • Open .sln
  • Build/Rebuild
  • Build FAILS

error message:

“Property is exposed to the editor or blueprints but has no Category specified.”

File: FMODAnimNotifyPlay.h | line 23

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Best Answer
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Thanks for bringing this to our attention.
We will get the fix up on our github page shortly and make sure it goes out in our next release.

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