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Hi,

I tried to test multiplayer features in my game and get this error:

gFMOD:Error: ‘StudioSystem[EFMODSystemContext::Runtime]->update()’ returned ‘A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.’

in an endless loop when I start the game. It didn’t occur earlier, but I didn’t really change anything… It occurs in other 4.9 projects as well.

I found this question: http://www.fmod.org/questions/question/fmod-studio-integration-liveupdate-cannot-connect-with-unity-5-beta/ about the same error in Unity, but

Do you have any idea what could cause this error?

I’m using the current version 1.07.02 of the FMOD plugin.

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If you are running client and server at the same time the live update won’t be able to create a socket for live update. If you don’t have a separate client/server, you might still get the error if some other program is holding on to the same port that FMOD tries to use.

There are a few things you can do:

  • Disable live update in the settings
  • Add -noliveupdate or -nosound to the command line to disable either live update or the entire sound system.
  • If the server is dedicated, it should already be running with the equivalent of -nosound so that should just work.
  • You can tweak whether live update is enabled by changing ini files manually, for example if you are already changing ini file settings by hand.
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