HI,
Any idea if its possible to expose the parameters of the FMOD Studio “plugin” effect like parametric EQ etc to code? I’d like to be able to define the frequency according to a very precise algorithm. I know I could design a solution using automation but it’s really not the same.
As of the time of writing (July of 2016) we do not support directly exposing effect properties via the API.
That being said, this feature is already on our features/improvements tracker and will be discussed and potentially scheduled for development at our next quarterly roadmap meeting.
No. After discussing the advantages and disadvantages of implementing this feature, we came to the conclusion that the additional complexity it would add would not justify the marginal convenience it would provide.
If you want to control a property of an effect from your game’s code, you must automate that property on a parameter, and control the parameter.