Can you please specify which version of FMOD you are using and what version of Android you are running on. Have you confirmed that libfmodstudio.so is inside the APK (it can be opened with any zip file program) in the lib directory.
I am using unity integration ver. 1.08.05. Originally I have tried it on Android 4.2 and it didnt work. But today I run the same build on Android 4.3 and it was working fine. I checked the apk file and the library is there.
I tried an android 4.2.2 virtual device and it worked. Can you specify the device. Are there any earlier log messages that give a reason for the library not loading?
This is the first occurence of “libfmodstudio.so” and “libfmod.so” in my log file:
D/dalvikvm( 2448): Trying to load lib /mnt/asec/com.ctdlgames.sonder6-1/lib/libfmodstudio.so 0x422699f0
E/dalvikvm( 2448): dlopen("/mnt/asec/com.ctdlgames.sonder6-1/lib/libfmodstudio.so") failed: Cannot load library: soinfo_link_image(linker.cpp:1635): could not load library “libfmod.so” needed by “libfmodstudio.so”; caused by load_library(linker.cpp:745): library “libfmod.so” not found
and later (I think it might be relevant):
D/dalvikvm( 2448): Shared lib ‘/mnt/asec/com.ctdlgames.sonder6-1/lib/libfmod.so’ already loaded in same CL 0x422699f0
Obviously I checked and “libfmod.so” is present in the apk file.
I’am using colorovo CityTab Lite Model No.: CVT-CTL-7-DC#2.1
Automatic dependency loading was added in Android 4.4. Can you say what code was accessing FMOD functions before calling RuntimeUtils.EnforceLibraryOrder(), was it our code or yours?
Adding the previously mentioned call on Awake() did the job and first sounds are played in Start() function in my project so i suppose it was your code, it is hard for me to tell exact line thou.
Solved in the comments by explicitly calling RuntimeUtils.EnforceLibraryOrder() in the awake() phase of Unity. This issue only affects Android phones before 4.4.