0
0

Hello,

I am attempting to build a project for GearVR that uses FMOD’s low-level API. The plugin is placed in my Game folder and not in the Engine.

I am trying to package for Android with ETC2 packaging configuration. I tried opening a blank project too to make sure the problem wasn’t with my project. I was able to package the blank project with the FMOD plugin enabled. However, on disabling the plugin, I am unable to package. I have tried Engine source builds as well as launcher builds. I am on UE4 4.15. The source build branch was 4.15.1-release

I am packaging for the Samsung S7 (arm64-v8a) and I read the note below in the documentation. My plugin’s Android binaries folder has a .so for arm64-v8a.

Deployment on other Android architectures

UE4 supports armeabi-v7a, but doesn’t support building for other
architectures unless rebuilding the engine from github. Because of
this, we only ship that architecture by default. To get the .so files
for other architectures, download the “Programmers API for Android”
package from FMOD, and copy them into the
FMODStudio/Binaries/Android/* directories. FMODStudio has compiled
libraries for armeabi-v7a, arm64-v8a, and x86.

Any help will be greatly appreciated.

Log is pasted below:
“C:\Users\Karan\Documents\Unreal Projects\GearBBM\GearBBM.uproject” -remoteini=”C:\Users\Karan\Documents\Unreal Projects\GearBBM” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.04.26-23.47.46.txt’
UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:lin
e 907
UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\AutomationU
tils\ProcessUtils.cs:line 860
UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51
UATHelper: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars) in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:lin
e 89
UATHelper: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) in C
:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 368
UATHelper: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictiona
ry2 InTargetToManifest) in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1502
UATHelper: Packaging (Android (ETC2)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 185
UATHelper: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210
UATHelper: Packaging (Android (ETC2)): at BuildCookRun.ExecuteBuild() in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
UATHelper: Packaging (Android (ETC2)): at AutomationTool.BuildCommand.Execute() in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561
UATHelper: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String[] Arguments) in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531
UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param) in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\Program.cs:line 135
UATHelper: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param) in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
UATHelper: Packaging (Android (ETC2)): at AutomationTool.Program.Main() in C:\Users\Karan\Documents\U15.1\Engine\Source\Programs\AutomationTool\Program.cs:line 59
UATHelper: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

  • Cameron Baron

    Just to clarify, you are getting this just when you disable the FMOD plugin?

  • Karan Parikh

    Hi Cameron,
    When I disable FMOD and remove any C++ component that uses the FMOD API There are no errors. When I enable the FMOD plugin I am unable to package and I run into the errors displayed above.

  • You must to post comments
0
0

Nothing in the really stands out unfortunately.

You may be able to find more information in the log files or by enabling verbose logging in UE4: https://wiki.unrealengine.com/Logs,_Printing_Messages_To_Yourself_During_Runtime

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.