I am not finding any documentation about what FMOD Studio is outputting on different platforms in regards to different surround formats like Dolby Digital and DTS.

Does FMOD Studio provides always a PCM signal in 7.1 from where a console (PS4, Xbox) can provide a bitstream for Dolby Digital and DTS?

Any input into this topic is much appreciated.

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Best Answer

Yes FMOD Studio works the same way.
We give the consoles 7.1 uncompressed PCM and the console decides what to do with that.
This is mentioned, although only briefly in the platform specific starter guides for the consoles.

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