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Hello,

I have placed my FModStudio plugin inside my project’s plugin folder and have included few of its files to my code.

While compiling I get the following error.

1>LINK : fatal error LNK1181: cannot open input file 'D:\Unreal Engine Launcher\4.8.2\MidiZ-Master\Plugins\FMODStudio\Source\FMODStudio\../../Binaries\Win64\fmodL64_vc.lib'

When I checked the binary folder, I found it empty.

Actually this project had used FMODStudio plugin code before and the plugins were present inside the Engine plugin folder which was then moved to the project’s plugin folder.
After that I received this error. It compiled without any problems when the project was present inside the engine plugin folder.

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Best Answer
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If you clean the binaries directory make sure you leave the fmod .lib and .dll files there. It is safe to delete files such as UE4Editor-FMODStudio.dll since there are re-generated when the plugin is compiled.

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