From FMDO 1.09 and UE4.15 AnimnotifyFMODEvents is not working.
It’s working only on Unreal Editor Play preview, but not working on Game Package.
I think, it’s not a blueprint class issue.
Add print string note in the notify blueprint, only print string node is working on Game Package.
Here is the sample project for this issue.
3d character has walking and jump sounds.
Those sounds are heard on Unreal Editor,
But when you launch this project to your computer or android device,
they aren’t heard.
I have no idea the reason.
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