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Hi,

From FMDO 1.09 and UE4.15 AnimnotifyFMODEvents is not working.

Exactly speaking,
It’s working only on Unreal Editor Play preview, but not working on Game Package.

I think, it’s not a blueprint class issue.
Add print string note in the notify blueprint, only print string node is working on Game Package.

Here is the sample project for this issue.

https://www.dropbox.com/s/cy4ok396ktkeli7/AnimNotifyTest.zip?dl=0

3d character has walking and jump sounds.
Those sounds are heard on Unreal Editor,
But when you launch this project to your computer or android device,
they aren’t heard.

I have no idea the reason.

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Best Answer
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Thank you for reporting the issue.

This has been added to our tracker and will be fixed in a future release.

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