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In fmod studio there is a new setting under “Preferences > Build” called “Include Audio File Names in Banks”.

This checkbox affects the size of the final sound bank. It does, however, not seem to be the same as loading the “strings” sound banks. From the name I assumed this would simply include the string data into the sample data sound banks.

So what exactly does it do?
I couldn’t find this setting mentioned in the documentation. I am using fmod 1.09.04, however the fmod manual still says “FMOD Studio V1.08.08 ” as the title, so maybe this simply hasn’t been updated?

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Disabling “Include Audio File Names in Banks” results in a slight decrease in bank size, but also prevents certain callbacks (FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED, FMOD_STUDIO_EVENT_CALLBACK_SOUND_STOPPED) from working, since these callbacks depend on the audio file names being included.

Generally, only a very small amount of resources can be saved by disabling “Include Audio File Names in Banks.” As a result, it’s only worth doing is your project has extremely tight resource requirements.

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