I have implemented using dsp to add special effects, but now I want to implement the function of saving audio files with added effects. Will FMOD be implemented?
system->createDSPByType(FMOD_DSP_TYPE_PITCHSHIFT, &dsp);
dsp->setParameterFloat(FMOD_DSP_PITCHSHIFT_PITCH, 1.8);
system->playSound(sound, 0, false, &channel);
channel->addDSP(0, dsp);

  • You must to post comments
Best Answer

To record that to disk you have to either add a capture DSP with your own code that writes to disk or if you don’t mind not hearing the output, use FMOD_OUTPUTTYPE_WAVWRITER output which automatically writes the output to the disk.

  • sunny

    Thanks a lot. I have got a solution.

  • samychen

    Hi sunny.I have the same question,but i save audio the same as the original file,please help me

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.