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HI

Would it be possible for someone to demonstrate FMOD & UE 4.5 integration using C++ rather than the current Blueprint example please?

Thanks
William

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The next release of the UE4 plugin will have a documentation section about interfacing with the plugin from C++ code, including how to set up the .Build.cs file and including the FMOD header files.

It isn’t a full blown example but it should be enough to get a programmer up and running with it.

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Hi William,
That is a good suggestion and we’ve added it to our list of tasks. We’ll post back here when it has been done.

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