Answered
1
0

First of all, I love the marker and tempo system in Fmod Studio – it’s great! One thing I’d really like to be able to do is get access to a list of all the markers in a given EventInstance. I’m working on a music game and I want to be able to mark specific, musically relevant moments in Fmod Studio that my game code can watch for and then react to with cool particle FX, animations, etc.

I was hoping that getSyncPoints() on the Sound class might contain marker data but my testing indicates that this isn’t the case. Is there another place this information is stored that I could get at, or is it simply not accessible? All I really need is a list of markers with their names and timeline positions so that I can use getTimelinePosition() to trigger events in my game when specific markers are reached.

If anyone knows if this is possible and/or how to achieve it I would be very grateful. Thank you for your time!

  • You must to post comments
Best Answer
0
0

Currently this is not exposed to the API, but it is a good suggestion. We’ll look at exposing it in a future revision. There would be two ways of getting it, one would be from the event description, and another would be to receive a callback when passing a marker on an instance.

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.