I get the following error sometimes when loading audio from Resources.Load on Xbox One:
“Error: Cannot create FMOD::Sound instance for resource resources.resource, (An error occured that wasn’t supposed to. Contact support. )”
This seems to happen when I have around 500 dialog lines loaded from resources, and we seem to have plenty of memory available. Is there some sort of limit that FMOD imposes on the number or total size of AudioClips that can be loaded, and if so is there a way to change that limit?
The game works fine on a PC.
FYI I am not using the FMOD Designer, I’m just desperate so I figured someone here might know. I’ve also been posting on the Unity forums.
- Hi Bryant. Can you clarify if you’re using the inbuilt Unity audio solution, or you’re using the FMOD Studio Integration.
- I’m using the builtin Unity audio solution. I found a setting called Max Virtual Voices in the Audio settings; I’m going to try increasing that to see if it works.
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