You can use setPitch() on the FMOD::Channel that the FMOD::Sound is using. You should have this Channel already when creating the FMOD::Sound.
I tried this solution but this make sound got deformation. Has any solution didn’t make sound deformation?
If you are looking for a method of increasing the playback rate without affecting the pitch then we unfortunately do not support this.
You can use the Pitch Shifter DSP to compensate the changes in pitch however this method is very expensive on resources and may not sound the best quality.
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