Answered
I have an actor moving from point A to point B with player being somewhere between those points.
I need to set volume of the sound (on that moving actor) low at points A and B, but at the point where player is the volume needs to be cranked up to the max.
How do I do that in Blueprints ?
Thanks
- Alex Zubov asked 1 year ago
- You must login to post comments
Best Answer
You could use the SetVolume node on a FMODAudioComponent and modify it depending on the distance to the player.
- Cameron Baron answered 1 year ago
- You must login to post comments
Your Answer
Please login first to submit.