I’ve seen it, but I don’t have no FMOD_StudioSystem.cpp script after importing fmodstudio10701.unitypackage into unity. There is a FMOD_StudioSystem.cs . Is that the same?
The post you suggested me speak about line 258. My line 258 of FMOD_StudioSystem.cs has the following code:
(first line 257)
DontDestroyOnLoad(gameObject);
[this is my line n258]
FMOD.Studio.UnityUtil.Log(“FMOD_StudioSystem: System_Create”);
ERRCHECK(FMOD.Studio.System.create(out system));