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Hello communities of FMOD, I wanted to ask how do expose or control the FMOD studio volume so you can use it inside the UE4.

What I wanted is that there’s 2 slider which control the BGM and SFX:
Lets call it :-
SFX Volume :——————————–
BGM Volume :———————————–

But how do you want to expose the FMOD studio volume to UE4 then?
Anyone got tutorial on it?

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Hi Muhamad,

The best practice for this sort of behaviour is to use VCAs.

https://www.fmod.com/resources/documentation-studio?page=/mixing.html#vcas

You can then expose the VCA to the user and use the VCASet Volume blueprint to set the volume based on the user input.

Thanks,
Richard

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