I’m hoping someone can help with this issue I’m having. I followed all the steps involved in setting up the FMOD Unity Integration tool. I’ve imported the package, added the fmod listener script to my main camera and imported my fmod bank. But when i try to trigger an event to play using:

FMOD_StudioSystem.instance.PlayOneShot(“event:/eat_cube”, new Vector3(0,0,0));

I get a ‘couldn’t find event:/’ error.

My GUIDs.txt file looks like this:

{44e3e7af-db25-4b82-a86e-e9e531b93e7f} event:/eat_cube
{d6007648-f387-4a63-bed3-6b9bfb7a4064} bus:/
{ca80845f-c41c-4054-a56b-31092d47a98f} bus:/Reverb
{fdc8f4a0-142e-47f6-b28a-124df7138778} bank:/Master Bank

I’m using OSX 10.9 and Unity 4.6. Thanks.

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Best Answer

Two issues here, 1) I posted to the wrong group. 2) I forgot to add the event to my master bank in fmod! All good now.

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