Crash on init

Fmod (v1.10.03) correctly work on Win (Unity 5.6.0f3) but crashes on XboxOne (10.0.15063.3054 (May 2017)) on start (with installed fmodstudio11003xboxone_v2)
Why it’s can happen?

[LOG]
0124:0148 @ 00009203 – LdrpNameToOrdinal – WARNING: Procedure “EnableSpatialAudio” could not be located in DLL at base 0x0000010504160000.
0124:0148 @ 00009203 – LdrpReportError – ERROR: Locating export “EnableSpatialAudio” for DLL “G:\Data\Plugins\fmodL.dll” failed with status: 0xc0000139.
0124:0148 @ 00009203 – LdrpGenericExceptionFilter – ERROR: Function LdrpSnapModule raised exception 0xc0000139
Exception record: .exr 0000020212DBDC50
Context record: .cxr 0000020212DBDCF0
0124:0148 @ 00009265 – LdrpNameToOrdinal – WARNING: Procedure “EnableSpatialAudio” could not be located in DLL at base 0x0000010504190000.
0124:0148 @ 00009265 – LdrpReportError – ERROR: Locating export “EnableSpatialAudio” for DLL “G:\Data\Plugins\fmodL.dll” failed with status: 0xc0000139.
0124:0148 @ 00009265 – LdrpGenericExceptionFilter – ERROR: Function LdrpSnapModule raised exception 0xc0000139
Exception record: .exr 0000020212DBDBA0
Context record: .cxr 0000020212DBDC40
0124:0148 @ 00009328 – LdrpNameToOrdinal – WARNING: Procedure “EnableSpatialAudio” could not be located in DLL at base 0x0000010502E00000.
0124:0148 @ 00009328 – LdrpReportError – ERROR: Locating export “EnableSpatialAudio” for DLL “G:\Data\Plugins\fmodL.dll” failed with status: 0xc0000139.
0124:0148 @ 00009328 – LdrpGenericExceptionFilter – ERROR: Function LdrpSnapModule raised exception 0xc0000139
Exception record: .exr 0000020212DBDC40
Context record: .cxr 0000020212DBDCE0

It`s happens when I add StudioListener on scene. If StudioListener already exist crash happens on init

Are you able to share your log files?
Feel free to send them to support@fmod.com