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I’ve read through this Q&A and many other sites and can’t seem to figure out how to do something I thought would be very common in games:

I have a single sound file that I want to play as a time locked loop. It needs to be time locked because I am synchronizing it with other music and it needs to play at exactly the right time.

I want the last few bars of the sound to play overlapped at the beginning of the loop so that the loop transition doesn’t sound unnatural (there are reverb effects, etc still going on at the end of the sound).

Is there a way to do this in FMod?

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At present, the easiest way to do this would be to create two copies of the timelocked sound module, overlap them such that the last bars of the first overlap with the first bars of the second, and then position the loop region (or transition and destination markers) such that the transition is from one particular beat in the second sound module to the same beat in the first sound module.

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