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I am trying to create a convincing car/car engine sound in FMOD and then use that in unity however I am a bit stuck on the right approach.

I first made a sound following the vehicle engine tutorial for Unreal 4 so in FMOD I have an engine sound with 2 parameters: RPM and Load, along with tyre sounds with one parameter: speed.

How can I use this in Unity?
Or if anyone has any ideas about a different approach to creating a car/engine sound that would be much appreciated!

Thanks :)

  • Joseph Harvey

    There is no one right way to make a car engine event. You need to make an event that takes advantage of the engine properties your game simulates; RPM and load are two possibilities, but there are many, many different ways to simulate an engine, and we can’t know which your game uses.

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