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I’d like to define arbitrary loudspeaker layouts in Fmod rather than using the pre-defined layouts provided (stereo, 5.1, 7.1). For example i’d like to try 11.1 surround sound in my Unreal games.

Does anyone know if this is posibble?

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You can do this in the low level API, but the studio UI is hard coded to mono/stereo/5.1/7.1 at the moment in terms of authoring.

If you use the low level API you can use FMOD_SPEAKERMODE_RAW and System::setSpeakerPosition to set up your own 11.1 setup for 3d sounds.
You’d have to use setMixMatrix to pan things the way you want for 2d sounds.

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