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Hi,

With Unreal engine 4.13, there was no problem, but now with 4.14, i have these errors when i try to deploy the XboxOne version of my game:

LogPlayLevel: UnrealBuildTool: fmodstudioL_vc.lib(fmodstudioL.dll) :
error LNK2001: unresolved external symbol __delayLoadHelper2
…same error…
LogPlayLevel: UnrealBuildTool: fmodstudioL_vc.lib(fmodstudioL.dll) :
error LNK2001: unresolved external symbol __delayLoadHelper2
LogPlayLevel: UnrealBuildTool: fmodL_vc.lib(fmodL.dll) : error
LNK2001: unresolved external symbol __delayLoadHelper2 LogPlayLevel:
UnrealBuildTool: fmodL_vc.lib(fmodL.dll) : error LNK2001: unresolved
external symbol __delayLoadHelper2 LogPlayLevel: UnrealBuildTool:
fmodstudioL_vc.lib(fmodstudioL.dll) : error LNK2001: unresolved
external symbol __delayLoadHelper2 LogPlayLevel: UnrealBuildTool:
fmodstudioL_vc.lib(fmodstudioL.dll) : error LNK2001: unresolved
external symbol __delayLoadHelper2 LogPlayLevel: UnrealBuildTool:
fmodL_vc.lib(fmodL.dll) : error LNK2001: unresolved external symbol
__delayLoadHelper2 LogPlayLevel: UnrealBuildTool: fmodL_vc.lib(fmodL.dll) : error LNK2001: unresolved external symbol
…same error…
__delayLoadHelper2 LogPlayLevel: UnrealBuildTool: fmodstudioL_vc.lib(fmodstudioL.dll) : error LNK2001: unresolved
external symbol __delayLoadHelper2 LogPlayLevel: UnrealBuildTool:
fmodL_vc.lib(fmodL.dll) : error LNK2001: unresolved external symbol

Do you have any idea please?

Thank you in advance!

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Best Answer
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The fix for that is up on github right now, https://github.com/fmod/ue4integration/, we will get it out in a release as soon as possible.

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Greetings!

I’m having the same issue after a 4.13 to 4.14 migration – I’ve pulled the latest FMOD UE4 integration (10901) without avail.

It seems fine on PS4 and Win64, with the same issue on XB1.

Thanks!

  • Reinhard Pollice

    Hi there – We actually didn’t have that stuff added either with 4.13 or with 4.14.
    (We dealt with the DLL copying manually)

  • Cameron Baron

    Is it possible to reproduce this in a new/empty project?
    I am having trouble reproducing it on my end.

  • Reinhard Pollice

    I will try and do a test for this ASAP.

  • Reinhard Pollice

    Can you confirm if you are using FMOD as an engine level or game level plugin?

    Thanks!

  • Cameron Baron

    My tests have worked with both methods. Are you getting different results depending on where it is located?

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