Dialogue / Programmer Sound / Audio Table

Hi!
I would like to implement speech.
When we do it via Audio Table and a Programmer Sound,
how would i know in Unreal Engine when one line of dialog has finished playing so that i can trigger the next line of dialog?
Thank you,
Michael

Very similar question was answered here :

https://www.fmod.org/questions/question/fmod-event-and-unreal/

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